| Environmental technology: making the real world virtual |
| Full text |
Pdf
(1.03 MB)
|
Source
|
Communications of the ACM
archive
Volume 36 , Issue 7 (July 1993)
table of contents
Special issue on computer augmented environments: back to the real world
Pages: 36 - 37
Year of Publication: 1993
ISSN:0001-0782
|
|
Author
|
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 14, Downloads (12 Months): 79, Citation Count: 15
|
|
|
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
|
| |
3
|
Krueger, M.W. Responsive environemnt. In Proceedings of National Computer Conference. 1977.
|
| |
4
|
Krueger, M.W. Artificial Reality. Addison-Wesley, 1983. 126.
|
| |
5
|
Krueger, M.W. Artificial Reality. Addison-Wesley, 1983, xii.
|
 |
6
|
|
| |
7
|
Krueger, M.W. VIDEOTOUGH: An Innovative System- User Interface. SBIR Phase 1 Final Rep., Sept. 1987.
|
| |
8
|
Krueger, M.W. Hinrichsen, Katrin, H.Real-time perception of and response to the actions of an unencumbreed participant /user, patent 4,843,568. 1989.
|
| |
9
|
Krueger, M.W. VIDEOPLACE and the Interface of the Future, In The Art of Human Interface Design, Brenda Laurel, Ed. Addison-Wes;ey, 1990, pp. 405-416.
|
| |
10
|
Krueger, M.W. Artificial Reality II, Addison-Wesley, 1991.
|
| |
11
|
Krueger, M.W. The emperor's new realities. Virtual Reality, Meckier, London, Apr. 1992.
|
| |
12
|
Krueger, M.W. New realities for ISDN, Network World, (Nov. 14, 1989), pp. 58-61.
|
CITED BY 15
|
|
Hanna Strömberg , Antti Väätänen , Veli-Pekka Räty, A group game played in interactive virtual space: design and evaluation, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
|
|
|
Elizabeth D. Mynatt , Maribeth Back , Roy Want , Michael Baer , Jason B. Ellis, Designing audio aura, Proceedings of the SIGCHI conference on Human factors in computing systems, p.566-573, April 18-23, 1998, Los Angeles, California, United States
|
|
|
Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, A survey of design issues in spatial input, Proceedings of the 7th annual ACM symposium on User interface software and technology, p.213-222, November 02-04, 1994, Marina del Rey, California, United States
|
|
|
|
|
|
|
|
|
|
|
|
Tina Blaine , Tim Perkis, The Jam-O-Drum interactive music system: a study in interaction design, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.165-173, August 17-19, 2000, New York City, New York, United States
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Aaron F. Bobick , Stephen S. Intille , James W. Davis , Freedom Baird , Claudio S. Pinhanez , Lee W. Campbell , Yuri A. Ivanov , Arjan Schütte , Andrew Wilson, The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment, Presence: Teleoperators and Virtual Environments, v.8 n.4, p.369-393, August 1999
|
|
|
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.4
INFORMATION SYSTEMS APPLICATIONS
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
J.
Computer Applications
J.7
COMPUTERS IN OTHER SYSTEMS
Subjects:
Real time
General Terms:
Design,
Human Factors
Keywords:
computer art,
environmental interfaces,
human interface,
input,
unencumbered gesture
REVIEW
"D. Charles Hair : Reviewer"
Overall, this issue provides an interesting and informative look at
current research in an emerging area. The papers discuss a variety of
projects that reflect a shared view of how the future of computing could
unfold. Although the directions
more...
|