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Snap-dragging
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 13th annual conference on Computer graphics and interactive techniques table of contents
Pages: 233 - 240  
Year of Publication: 1986
ISBN:0-89791-196-2
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Authors
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 41,   Citation Count: 64
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ABSTRACT

We are interested in the problem of making precise line drawings using interactive computer graphics. In precise line drawings, specific relationships are expected to hold between points and lines. In published interactive drawing systems, precise relationships have been achieved by using rectangular grids or by solving simultaneous equations (constraints). The availability of fast display hardware and plentiful computational power suggest that we should take another look at the ruler and compass techniques traditionally used by draftsmen. Snap-dragging uses the ruler and compass metaphor to help the user place his next point with precision, and uses heuristics to automatically place guiding lines and circles that are likely to help the user construct each shape. Snap-dragging also provides translation, rotation, and scaling operations that take advantage of the precision placement capability. We show that snap-dragging compares favorably in power and ease of use with grid or constraint techniques.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
Borning79
 
Goines82
David Lance Ooines. A Constructed Roman Alphabet, David R. Oodine, publisher, 306 Dartmouth Street, Boston MA 02116. i982.
Lin81
Lipkie82
 
MacDraw84
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Nelson85
 
Newman79
 
Opperman84
Mark Opperman. A Gremlin Tutorial for the SUN Workstation. Internal document, EECS Department, UC Berkeley, Berkeley CA 94720.
Pavlidis85
Pier83
 
Serrano84
David Serrano. MATHPAK: An interactive preliminary design system. Master's thesis, MIT Mechanical Engineering Departmenl.. 1984.
Swinehart85
 
Stone80
Maureen Stone. How to u~e Griffin. Internal Memo, Xerox PARC, 3333 Coyote Hilt Rd, Palo Alto CA 94304. 1980.
 
Sutherland84
Ivan E. Sutherland, Sketchpad, a man-machine graphical communication system. In Herbert Freeman. editor, l'utorial and Selected Readings in Interactive Computer Graphics, pages 2-19, IEEE O~mpulcr S~~cicty, Silver Spring, MD, 1984. Reprinted from AFIPS 1963.

CITED BY  64

Collaborative Colleagues:
Eric A. Bier: colleagues
Maureen C. Stone: colleagues