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ABSTRACT
Realism in computer graphics typically requires using 24 or more bits/pixel to generate an image. This paper describes a method developed by the authors called "Color Cell Compression" or "CCC" that preserves at least a limited animation and local update capability yet yields extraordinary-looking color images in approximately two bits/pixel independent of image complexity. Three intermediate methods of compressing images to six, four and three bits/pixel respectively are also described. The CCC encoding process for a 640 × 480 image averages 11 seconds on a VAX 11/750, however, the CCC method does permit real-time decoding of these images using software look-up tables and conventional display hardware. The three intermediate methods may also be decoded in real time but have the added advantage of requiring only 3-4 seconds for encoding on a VAX 11/750.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 15
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W. E. Johnston , D. E. Hall , J. Hang , M. Rible , D. Robertson, Distributed scientific video movie making, Proceedings of the 1988 ACM/IEEE conference on Supercomputing, p.156-162, November 12-17, 1988, Orlando, Florida, United States
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