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Continuous tone representation of three-dimensional objects illuminated by sky light
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 13th annual conference on Computer graphics and interactive techniques table of contents
Pages: 125 - 132  
Year of Publication: 1986
ISBN:0-89791-196-2
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SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
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ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 46,   Citation Count: 16
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ABSTRACT

Natural lighting models to date have been limited to calculation of direct sunlight. However, this paper proposes an improved model for natural lighting calculations that adequately considers both direct sunlight and scattered light caused by clouds and other forms of water vapor in the air. Such indirect natural light is termed skylight and can be an important factor when attempting to render realistic looking images as they might appear under overcast skies.In the proposed natural lighting model, the sky is considered to be a hemisphere with a large radius (called the sky dome) that acts as a source of diffuse light with nonuniform intensity. In order to adequately take into account the nonuniform intensity of such skylight, the sky dome is subdivided into bands. The light intensity within individual bands can be assumed to be transversely uniform and longitudinally nonuniform and therefore the total luminance emanating from each band can be calculated more accurately.The proposed method significantly improves the realism of natural lighting effects. Its advantages are particularly apparent when simulating lighting under an overcast sky or when rendering surfaces that fall within a shadow cast by an obstruction lit by direct sunlight.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Aono, M. and Kunii,L. : Botanical Tree Image Generation, IEEE CG and A~ Vo!.4, No.5 (1984) pp. i0-29.
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Nishita,T. and Nakamae ,E. Half-Tone Representation of 3-D Objects Iluminated by Area Sources or Polyhedron Sources, IEEE, Proc. of COMPSAC(1983 ) pp.237-241.
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Nishita,T. and Nakamae,E.: An Algorithm for Half-Tone Representation of Three-Dimensional Objects, Information Processing in Japan, Vol.14 (1974) pp. 93-99.
 
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iES Daylighting Comittee : Recommended Practice of Daylighting, Lighting Design & Application, Vol.9, No.2(1979) pp. 45-58.
 
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CiE Technical Comittee 4.2: Standardization of Luminance Distribution on Clear Skies, CIE Publication, No. 22, Comission International de i'Eclairaze, Paris (1973) pP.7.
 
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Nakamae, E. and Nishita, T. : An Algorithm for Hi dden line E1 imi nat ion of Po lyhe dra, Information Processing in Japan, Vol.12 (1972) pp~134-141.
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CITED BY  16

Collaborative Colleagues:
Tomoyuki Nishita: colleagues
Eihachiro Nakamae: colleagues