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ABSTRACT
The shadow volume algorithm of Frank Crow was reorganized to provide information on the regions of illuminated space in front of each visible surface. This information is used to calculate the extra intensity due to atmospheric scattering, so when the atmosphere is partly in shadow, columns of scattered light will be visible. For efficiency in sorting the shadow edges, the image is computed in polar coordinates.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Bouknight, J., and Kelly, K., "'An algorithm for producing halftone computer graphics presentations with shadows and movable light sources," SJCC, AFIPS, Vol 36 (1970), pp. 1-10.
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Sproull, Robert, and Newman, William, "'Principles of Interactive Computer Graphics" (first edition is better on this subject), McGraw Hill, New York (1973).
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Perlin, Ken, "State of the Art in Image Synthesis '85 Course Notes," ACM SIGGRAPH '85, course 11.
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CITED BY 26
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R. Crawfis , N. Max , B. Becker , B. Cabral, Volume rendering of 3D scalar and vector fields at LLNL, Proceedings of the 1993 ACM/IEEE conference on Supercomputing, p.570-576, December 1993, Portland, Oregon, United States
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