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Fast constructive-solid geometry display in the pixel-powers graphics system
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 13th annual conference on Computer graphics and interactive techniques table of contents
Pages: 107 - 116  
Year of Publication: 1986
ISBN:0-89791-196-2
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Authors
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SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
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ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 41,   Citation Count: 24
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ABSTRACT

We present two algorithms for the display of CSG-defined objects on Pixel-Powers, an extension of the Pixel-Planes logic-enhanced memory architecture, which calculates for each and every pixel on the screen (in parallel) the value of any quadratic function in the screen coordinates (x,y). The first algorithm restructures any CSG tree into an equivalent, but possibly larger, tree whose display can be achieved by the second algorithm. The second algorithm traverses the restructured tree and generates quadratic coefficients and opcodes for Pixel-Powers. These opcodes instruct Pixel-Powers to generate the boundaries of primitives and perform set operations using the standard Z-buffer algorithm.Several externally-supplied CSG data sets have been processed with the new tree-traversal algorithm and an associated Pixel-Powers simulator. The resulting images indicate that good results can be obtained very rapidly with the new system. For example, the commonly used MBB test part (at right) with 24 primitives is translated into approximately 1900 quadratic equations. On a Pixel-Powers system running at 10MHz (the speed at which our current Pixel-Planes memories run), the image should be rendered in about 7.5 milliseconds.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Kedem, G., J.L. Ellis. "Computer Structures for Curve-Solid Classification in Geometric Modelling" Technical Report TR84-37, Microelectronic Center of North Carolina, Research Triangle Park, N.C., 1984.
 
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Okino, N., Y. Kakazu, M. Morimoto. "Extended Depth Buffer Algorithms for Hidden Surface Visualization" IEEE Computer Graphics and Applications, pp. 79-88, May, 1984.
 
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Poulton, J., H. Fuchs, J.D. Austin, J.G. Eyles, J. Heinecke, C. Hsieh, J. Goldfeather, J.P. Hultquist, and S. Spach. "PIXEL-PLANES: Building a VLSI Based Raster Graphics System" Proceeding8 of the i985 Chapel Hill Conference on VLSI, pp. 35-60.
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CITED BY  24

Collaborative Colleagues:
Jack Goldfeather: colleagues
Jeff P M Hultquist: colleagues
Henry Fuchs: colleagues