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A fast shaded-polygon renderer
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 13th annual conference on Computer graphics and interactive techniques table of contents
Pages: 95 - 102  
Year of Publication: 1986
ISBN:0-89791-196-2
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Authors
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 23,   Citation Count: 19
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ABSTRACT

Image rendering is the performance bottleneck in many computer-graphics systems today because of its computation-intensive nature. Described here is a one-chip VLSI implementation of a shaded-polygon renderer which provides an affordable solution to the bottleneck. The chip takes advantage of a unique extension to Bresenham's vector drawing algorithm [1] to interpolate four axes (for Red, Green, Blue and Z) across a polygon, in addition to the X and Y values. Its inherent accuracy and ease of high-speed hardware implementation distinguish this new algorithm from interpolation with incrementing fractions (DDA).This chip was designed as part of a workstation primarily for mechanical engineering CAD applications. The pipelining and internal bandwidth possible on the chip allows rendering speeds of over twelve-thousand, 1000-pixel, shaded polygons per second, suitable for interactive manipulation of solids. Described in this paper is the derivation of the new algorithm and its implementation in a pipelined, polygon-rendering chip.



CITED BY  19

Collaborative Colleagues:
Roger W. Swanson: colleagues
Larry J. Thayer: colleagues