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ABSTRACT
In image synthesis, cloth objects such as clothes are most often modelled as textures mapped onto rigid surfaces. However, in order to represent such objects more realistically, their physical properties must be examined. This paper describes a method for modelling cloth material hanging in three dimensions when supported by any number of constraint points. The cloth synthesized with this model contains folds and appears more realistic than simple texture mapping. This paper also describes a method for rendering the cloth once its free-hanging shape has been determined.The computation of the surface of a free-hanging cloth is performed in two stages. The first stage approximates the shape of the surface which is interior to the constraint points, and the second stage performs a relaxation process on all points on the surface to arrive at a close approximation to its shape. The rendering of the surfaces is done using a ray-tracer which treats the surface as a mesh of line segments.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 38
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Ying-Qing Xu , Yanyun Chen , Stephen Lin , Hua Zhong , Enhua Wu , Baining Guo , Heung-Yeung Shum, Photorealistic rendering of knitwear using the lumislice, Proceedings of the 28th annual conference on Computer graphics and interactive techniques, p.391-398, August 2001
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Yanyun Chen , Stephen Lin , Hua Zhong , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum, Realistic Rendering and Animation of Knitwear, IEEE Transactions on Visualization and Computer Graphics, v.9 n.1, p.43-55, January 2003
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Bodo Rosenhahn , Uwe Kersting , Katie Powell , Reinhard Klette , Gisela Klette , Hans-Peter Seidel, A system for articulated tracking incorporating a clothing model, Machine Vision and Applications, v.18 n.1, p.25-40, January 2007
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