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The definition and rendering of terrain maps
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 13th annual conference on Computer graphics and interactive techniques table of contents
Pages: 39 - 48  
Year of Publication: 1986
ISBN:0-89791-196-2
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SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
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ACM  New York, NY, USA
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Downloads (6 Weeks): 22,   Downloads (12 Months): 163,   Citation Count: 23
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ABSTRACT

This paper examines three methods, two existing and one new, for the generation of fractals based on recursive subdivision. Both existing methods are found to have defects, which are not present in the new method. A parallel processing algorithm is proposed for the rendering of height fields which is exact and distributes the load evenly between the processors. A method is described for the 'fan-tracing' of height fields to allow the realistic simulation of water reflections.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Catmull E. and J. Clark, Recursively generated B-spline surfaces on arbitrary topological meshes, CAD Vol. i0, pp 350-355, 1978.
 
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Coquillart S. and M. Gangnet, Shaded Display of Digital Maps, IEEE Computer Graphics and Applications, Vol. 4, No. 7. July 1984.
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Doo D. and M. Sabin, Behaviour of recursive division surfaces near extraordinary points, CAD Vol. I0, pp 356-362, 1978.
 
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Fishman B. and B. Schecter. Computer Display of Height Fields. Computers and Graphics Vol. 5 (1980) pp53-60.
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Fournier A. and T. Milligan, Frame Buffer Algorithms for Stochastic Models. IEEE Computer Graphics and Applications. October 1985. Vol. 5, No. i0.
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Miller, G.S.P., Author's unpublished Ph. D. dissertation - work in progress.
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CITED BY  23