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ABSTRACT
The purpose of this paper is to describe a computational model for legal reasoning in criminal law (i.e. trial reasoning). This logic-programming based model contains seven key components: facts of a new case, old cases, domain knowledge, meta rules, similarity matching relations, various implications, and two explicit agents, the plaintiff and the defendant, with opposing goals and reasoning strategies. The argumentation process in this model can be likened to a two-agent game. One agent puts forward an argument. The other agent recognizes the situation, generates candidates to refute the claim, and selects the best one for the next move. The game ends when any one agent can no longer make a move. Certain debate strategies of this model are illustrated in this paper with examples. In addition, the computational model presented has been used in the design and development of HELIC-II - a parallel knowledge-based system for trial reasoning.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 4
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Ronald P. Loui , Jeff Norman , Joe Altepeter , Dan Pinkard , Dan Craven , Jessica Linsday , Mark Foltz, Progress on Room 5: a testbed for public interactive semi-formal legal argumentation, Proceedings of the 6th international conference on Artificial intelligence and law, p.207-214, June 30-July 03, 1997, Melbourne, Australia
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Katsumi Nitta , Masato Shibasaki , Tsuyoshi Sakata , Takahiro Yamaji , Wang Xianchang , Hiroshi Ohsaki , Satoshi Tojo , Iwao Kokubo , T. Anu Suzuki, New HELIC-II: a software tool for legal reasoning, Proceedings of the 5th international conference on Artificial intelligence and law, p.287-296, May 21-24, 1995, College Park, Maryland, United States
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