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Brief announcement: distributed algorithms for approximating wireless network capacity
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Source
Annual ACM Symposium on Principles of Distributed Computing archive
Proceedings of the 28th ACM symposium on Principles of distributed computing table of contents
Calgary, AB, Canada
SESSION: B3-1 table of contents
Pages 328-329  
Year of Publication: 2009
ISBN:978-1-60558-396-9
Author
Michael Dinitz  Carnegie Mellon University, Pittsburgh, PA, USA
Sponsors
SIGOPS: ACM Special Interest Group on Operating Systems
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we consider the problem of maximizing wireless network capacity (a.k.a. one-shot scheduling) in both the protocol and physical models. We give the first distributed algorithms with provable guarantees in the physical model, and also give the first algorithms in the protocol model that do not assume transmitters can coordinate with their neighbors in the interference graph, so every transmitter chooses whether to broadcast based purely on local events. Our techniques draw heavily from algorithmic game theory and machine learning theory, even though our goal is a distributed algorithm. Indeed, our main results allow every transmitter to run any algorithm it wants, so long as its algorithm has a learning-theoretic property known as no-regret in a game-theoretic setting.