|
|||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||
ABSTRACT
In this paper we consider the problem of maximizing wireless network capacity (a.k.a. one-shot scheduling) in both the protocol and physical models. We give the first distributed algorithms with provable guarantees in the physical model, and also give the first algorithms in the protocol model that do not assume transmitters can coordinate with their neighbors in the interference graph, so every transmitter chooses whether to broadcast based purely on local events. Our techniques draw heavily from algorithmic game theory and machine learning theory, even though our goal is a distributed algorithm. Indeed, our main results allow every transmitter to run any algorithm it wants, so long as its algorithm has a learning-theoretic property known as no-regret in a game-theoretic setting. REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
INDEX TERMS
Primary Classification:
General Terms:
Keywords:
|
|||||||||||||||||||||||||||||||||||||