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ABSTRACT
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast the caching problem as an anti-coordination game. We start by defining the social optimum in the general case and then focus on a two-player game to obtain insights into the design of efficient caching strategies. Based the theoretical findings, our current work focuses on the development of strategies to be implemented in a practical network setting. REFERENCES
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