ACM Home Page
Please provide us with feedback. Feedback
On a selfish caching game
Full text PdfPdf (299 KB)
Source
Annual ACM Symposium on Principles of Distributed Computing archive
Proceedings of the 28th ACM symposium on Principles of distributed computing table of contents
Calgary, AB, Canada
SESSION: B1-2 table of contents
Pages 284-285  
Year of Publication: 2009
ISBN:978-1-60558-396-9
Authors
Pietro Michiardi  EURECOM, Sophia-Antipolis, France
Carla-Fabiana Chiasserini  Politecnico di Torino, Torino, Italy
Claudio Casetti  Politecnico di Torino, Torino, Italy
Chi-Anh La  EURECOM, Sophia-Antipolis, France
Marco Fiore  Politecnico di Torino, Torino, Italy
Sponsors
SIGOPS: ACM Special Interest Group on Operating Systems
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 16,   Downloads (12 Months): 39,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1582716.1582767
What is a DOI?

ABSTRACT

In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast the caching problem as an anti-coordination game. We start by defining the social optimum in the general case and then focus on a two-player game to obtain insights into the design of efficient caching strategies. Based the theoretical findings, our current work focuses on the development of strategies to be implemented in a practical network setting.



Collaborative Colleagues:
Pietro Michiardi: colleagues
Carla-Fabiana Chiasserini: colleagues
Claudio Casetti: colleagues
Chi-Anh La: colleagues
Marco Fiore: colleagues