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Remotely shooting asteroids on our mobile phone
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Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction table of contents
Auckland, New Zealand
Pages 45-52  
Year of Publication: 2009
ISBN:978-1-60558-574-1
Authors
Vipul Delwadia  Victoria University of Wellington, New Zealand
Stuart Marshall  Victoria University of Wellington, New Zealand
Ian Welch  Victoria University of Wellington, New Zealand
Sponsors
: The University of Auckland
: New Zealand Chapter of ACM SIGCHI
Publisher
ACM  New York, NY, USA
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ABSTRACT

The New Zealand software industry developed numerous games and applications during the last decades of the twentieth century. These games and applications --- our digital culture --- are now becoming inaccessible and lost due to preservation and copyright problems. Providing remote access on standard mobile phones to centrally controlled and protected archives of old games and applications may be one approach to overcoming some of the preservation and copyright problems. However, remote access over wireless poses performance problems that could negatively impact the experience of using the preserved software, especially if the software is a computer game requiring immediate responses to player actions. In this paper, we attempt to discover what time performance requirements such a remote access system would need to satisfy by experimenting with various time delays to see how players' scores and perceptions of the game deteriorate.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Vipul Delwadia: colleagues
Stuart Marshall: colleagues
Ian Welch: colleagues