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ABSTRACT
How many iterations does the (ever more) popular HITS algorithm require to converge in score and, perhaps more importantly, in rank (i.e. to get the nodes of a graph "in the right order")? After pinning down the elusive notion of convergence in rank we provide the first non-trivial bounds on the convergence of HITS. A "worst case" example, requiring a number of iterations superexponential in the size of the target graph to achieve even "mild" convergence, suggests the need for greater caution in the experimental evaluation of the algorithm - as recent results of poor performance (e.g. vs. SALSA) might be due to insufficient iterations, rather than to an intrinsic deficiency of HITS. An almost matching upper bound shows that, as long as one employs exponential acceleration e.g. through a "squaring trick", a polynomial running time (practical in many application domains) always provides strong convergence guarantees. REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references. INDEX TERMS
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