| Deployment of CPU and GPU-based genetic programming on heterogeneous devices |
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Genetic And Evolutionary Computation Conference
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Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference: Late Breaking Papers
table of contents
Montreal, Québec, Canada
WORKSHOP SESSION: Computational intelligence on consumer games and graphics hardware (CIGPU) 2009
table of contents
Pages 2531-2538
Year of Publication: 2009
ISBN:978-1-60558-505-5
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Authors
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Garnett Wilson
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Memorial University of Newfoundland, St. John's, NF, Canada
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Wolfgang Banzhaf
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Memorial University of Newfoundland, St. John's, NF, Canada
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ABSTRACT
A widely available and economic means of increasing the computing power applied to a problem is to use modern graphics processing units (GPUs) for parallel processing. We present a new, optimized general methodology for deploying genetic programming (GP) to the PC, Xbox 360 video game console, and Zune portable media device. This work describes, for the first time, the implementation considerations necessary to maximize available CPU and GPU (where available) usage on the three separate hardware platforms. We demonstrate the first instance of GP using portable digital media device hardware. The work also presents, for the first time, an Xbox 360 implementation that uses the GPU for fitness evaluation. Implementations on each platform are also benchmarked on the basis of execution time for an established GP regression benchmark.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Wilson, G. and Banzhaf, W. Linear Genetic Programming GPGPU on Microsoft's Xbox 360. Proceedings of the IEEE Congress on Evolutionary Computation (CEC 2008), IEEE Press (2008), 378--385.
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