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Deployment of CPU and GPU-based genetic programming on heterogeneous devices
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Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference: Late Breaking Papers table of contents
Montreal, Québec, Canada
WORKSHOP SESSION: Computational intelligence on consumer games and graphics hardware (CIGPU) 2009 table of contents
Pages 2531-2538  
Year of Publication: 2009
ISBN:978-1-60558-505-5
Authors
Garnett Wilson  Memorial University of Newfoundland, St. John's, NF, Canada
Wolfgang Banzhaf  Memorial University of Newfoundland, St. John's, NF, Canada
Sponsors
SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

A widely available and economic means of increasing the computing power applied to a problem is to use modern graphics processing units (GPUs) for parallel processing. We present a new, optimized general methodology for deploying genetic programming (GP) to the PC, Xbox 360 video game console, and Zune portable media device. This work describes, for the first time, the implementation considerations necessary to maximize available CPU and GPU (where available) usage on the three separate hardware platforms. We demonstrate the first instance of GP using portable digital media device hardware. The work also presents, for the first time, an Xbox 360 implementation that uses the GPU for fitness evaluation. Implementations on each platform are also benchmarked on the basis of execution time for an established GP regression benchmark.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Andre, D. and Koza, J. A Parallel Implementation of Genetic Programming that Achieves Super-linear Performance. Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, CSREA (1996), 1163--1174.
 
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Banzhaf, W., Harding, S., Langdon, W., and Wilson, G. Accelerating Genetic Programming Through Graphics Processing Units. In Genetic Programming Theory and Practice (GPTP) VI. Springer, 2008, 229--248.
 
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Harding, S. and Banzhaf, W. Fast Genetic Programming on GPUs. Proceedings of the 10th European Conference on Genetic Programming, Springer (2007), 90--101.
 
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Microsoft Corporation. XBox 360 Device Capabilities. http://msdn2.microsoft.com/en-us/library/bb313967.aspx, 2007.
 
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Microsoft Corporation. Zune Networking Overview. http://msdn.microsoft.com/en--us/library/dd282499.aspx, 2008.
 
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Microsoft Corporation. XBox 360 Programming Considerations. http://msdn.microsoft.com/en-us/library/bb203938(XNAGameStudio.10).aspx, 2009.
 
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Wilson, G. and Banzhaf, W. Linear Genetic Programming GPGPU on Microsoft's Xbox 360. Proceedings of the IEEE Congress on Evolutionary Computation (CEC 2008), IEEE Press (2008), 378--385.
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Collaborative Colleagues:
Garnett Wilson: colleagues
Wolfgang Banzhaf: colleagues