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| Evolving soft robotic locomotion in PhysX |
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Genetic And Evolutionary Computation Conference
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Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference: Late Breaking Papers
table of contents
Montreal, Québec, Canada
WORKSHOP SESSION: Computational intelligence on consumer games and graphics hardware (CIGPU) 2009
table of contents
Pages 2499-2504
Year of Publication: 2009
ISBN:978-1-60558-505-5
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Authors
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John Rieffel
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Tufts University, Medford, MA, USA
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Frank Saunders
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Tufts University, Medford, MA, USA
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Shilpa Nadimpalli
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Tufts University, Medford, MA, USA
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Harvey Zhou
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Tufts University, Medford, MA, USA
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Soha Hassoun
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Tufts University, Medford, MA, USA
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Jason Rife
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Tufts University, Medford, MA, USA
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Barry Trimmer
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Tufts University, Medford, MA, USA
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ABSTRACT
Given the complexity of the problem, genetic algorithms are one of the more promising methods of discovering control schemes for soft robotics. Since physically embodied evolution is time consuming and expensive, an outstanding challenge lies in developing fast and suitably realistic simulations in which to evolve soft robot gaits. We describe two parallel methods of using NVidia's PhysX, a hardware-accelerated (GPGPU) physics engine, in order to evolve and optimize soft bodied gaits. The first method involves the evolution of open-loop gaits using a reduced-order lumped parameter model. The second method involves harnessing PhysX's soft-bodied material simulation capabilites. In each case we discuss the the challenges and possibilities involved in using the PhysX for evolutionary soft robotics.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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