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Learning in the time-dependent minority game
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Genetic And Evolutionary Computation Conference archive
Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference: Late Breaking Papers table of contents
Montreal, Québec, Canada
SESSION: Late-breaking papers table of contents
Pages 2011-2016  
Year of Publication: 2009
ISBN:978-1-60558-505-5
Authors
David Catteeuw  Vrije Universiteit Brussel, 1050 Brussel, Belgium
Bernard Manderick  Vrije Universiteit Brussel, 1050 Brussel, Belgium
Sponsors
SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

We study learning in the time-dependent Minority Game (MG). The MG is a repeated conflicting interest game involving a large number of agents. So far, the learning mechanisms studied were rather naive and involved only exploitation of the best strategy so far at the expense of exploring new strategies. Instead, we use a reinforcement learning method called Q-learning and show how it improves the results on MG extensions of increasing difficulty.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
David Catteeuw: colleagues
Bernard Manderick: colleagues