| Learning in the time-dependent minority game |
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Genetic And Evolutionary Computation Conference
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Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference: Late Breaking Papers
table of contents
Montreal, Québec, Canada
SESSION: Late-breaking papers
table of contents
Pages 2011-2016
Year of Publication: 2009
ISBN:978-1-60558-505-5
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ABSTRACT
We study learning in the time-dependent Minority Game (MG). The MG is a repeated conflicting interest game involving a large number of agents. So far, the learning mechanisms studied were rather naive and involved only exploitation of the best strategy so far at the expense of exploring new strategies. Instead, we use a reinforcement learning method called Q-learning and show how it improves the results on MG extensions of increasing difficulty.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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