| Apply ant colony optimization to Tetris |
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Genetic And Evolutionary Computation Conference
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Proceedings of the 11th Annual conference on Genetic and evolutionary computation
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Montreal, Québec, Canada
POSTER SESSION: Track 1: ant colony optimization and swarm intelligence
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Pages 1741-1742
Year of Publication: 2009
ISBN:978-1-60558-325-9
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Authors
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Xingguo Chen
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State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing , China
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Hao Wang
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State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing, China
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Weiwei Wang
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State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing , China
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Yinghuan Shi
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State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing, China
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Yang Gao
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State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing, China
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ABSTRACT
Tetris is a falling block game where the player's objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, agent imitates the real player and chooses the best move based on a linear value function. In this paper, we apply Ant Colony Optimization (ACO) method to learn the weights of the function, trying to search an optimal weight-path in the weight graph. We use dynamic heuristic to prevent premature convergence to local optima. Our experimental result is better than most of traditional reinforcement learning methods.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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