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Apply ant colony optimization to Tetris
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Genetic And Evolutionary Computation Conference archive
Proceedings of the 11th Annual conference on Genetic and evolutionary computation table of contents
Montreal, Québec, Canada
POSTER SESSION: Track 1: ant colony optimization and swarm intelligence table of contents
Pages 1741-1742  
Year of Publication: 2009
ISBN:978-1-60558-325-9
Authors
Xingguo Chen  State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing , China
Hao Wang  State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing, China
Weiwei Wang  State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing , China
Yinghuan Shi  State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing, China
Yang Gao  State Key Laboratory for Novel Software Technology, Nanjing University, Nanjing, China
Sponsors
SIGEVO: ACM Special Interest Group on Genetic and Evolutionary Computation
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Tetris is a falling block game where the player's objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, agent imitates the real player and chooses the best move based on a linear value function. In this paper, we apply Ant Colony Optimization (ACO) method to learn the weights of the function, trying to search an optimal weight-path in the weight graph. We use dynamic heuristic to prevent premature convergence to local optima. Our experimental result is better than most of traditional reinforcement learning methods.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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C. P. Fahey. Tetris AI. http://www.colinfahey.com.
 
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Collaborative Colleagues:
Xingguo Chen: colleagues
Hao Wang: colleagues
Weiwei Wang: colleagues
Yinghuan Shi: colleagues
Yang Gao: colleagues