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The price of anarchy in bertrand games
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Source
Electronic Commerce archive
Proceedings of the tenth ACM conference on Electronic commerce table of contents
Stanford, California, USA
SESSION: Session 9 table of contents
Pages 305-314  
Year of Publication: 2009
ISBN:978-1-60558-458-4
Authors
Shuchi Chawla  University of Wisconsin-Madison, Madison, WI, USA
Feng Niu  University of Wisconsin-Madison, Madison, WI, USA
Sponsors
ACM: Association for Computing Machinery
SIGEcom: ACM Special Interest Group on Electronic Commerce
Publisher
ACM  New York, NY, USA
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ABSTRACT

The Internet is composed of multiple economically-independent service providers that sell bandwidth in their networks so as to maximize their own revenue. Users, on the other hand, route their traffic selfishly to maximize their own utility. How does this selfishness impact the efficiency of operation of the network? To answer this question we consider a two-stage network pricing game where service providers first select prices to charge on their links, and users pick paths to route their traffic. We give tight bounds on the price of anarchy of the game with respect to social value--the total value obtained by all the traffic routed. Unlike recent work on network pricing, in our pricing game users do not face congestion costs; instead service providers must ensure that capacity constraints on their links are satisfied. Our model extends the classic Bertrand game in economics to network settings.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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