| Crowdsourcing and all-pay auctions |
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Electronic Commerce
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Proceedings of the tenth ACM conference on Electronic commerce
table of contents
Stanford, California, USA
SESSION: Session 4
table of contents
Pages 119-128
Year of Publication: 2009
ISBN:978-1-60558-458-4
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ABSTRACT
In this paper we present and analyze a model in which users select among, and subsequently compete in, a collection of contests offering various rewards. The objective is to capture the essential features of a crowdsourcing system, an environment in which diverse tasks are presented to a large community. We aim to demonstrate the precise relationship between incentives and participation in such systems. We model contests as all-pay auctions with incomplete information; as a consequence of revenue equivalence, our model may also be interpreted more broadly as one in which users select among auctions of heterogeneous goods. We present two regimes in which we find an explicit correspondence in equilibrium between the offered rewards and the users' participation levels. The regimes respectively model situations in which different contests require similar or unrelated skills. Principally, we find that rewards yield logarithmically diminishing returns with respect to participation levels. We compare these results to empirical data from the crowdsourcing site Taskcn.com; we find that as we condition the data on more experienced users, the model more closely conforms to the empirical data.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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