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On the complexity of nash dynamics and sink equilibria
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Electronic Commerce archive
Proceedings of the tenth ACM conference on Electronic commerce table of contents
Stanford, California, USA
SESSION: Session 1 table of contents
Pages 1-10  
Year of Publication: 2009
ISBN:978-1-60558-458-4
Authors
Vahab S. Mirrokni  Google Research, New York, NY, USA
Alexander Skopalik  RWTH Aachen University, Aachen, Germany
Sponsors
ACM: Association for Computing Machinery
SIGEcom: ACM Special Interest Group on Electronic Commerce
Publisher
ACM  New York, NY, USA
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ABSTRACT

Studying Nash dynamics is an important approach for analyzing the outcome of games with repeated selfish behavior of self-interested agents. Sink equilibria has been introduced by Goemans, Mirrokni, and Vetta for studying social cost on Nash dynamics over pure strategies in games. However, they do not address the complexity of sink equilibria in these games. Recently, Fabrikant and Papadimitriou initiated the study of the complexity of Nash dynamics in two classes of games. In order to completely understand the complexity of Nash dynamics in a variety of games, we study the following three questions for various games: (i) given a state in game, can we verify if this state is in a sink equilibrium or not? (ii) given an instance of a game, can we verify if there exists any sink equilibrium other than pure Nash equilibria? and (iii) given an instance of a game, can we verify if there exists a pure Nash equilibrium (i.e, a sink equilibrium with one state)?

In this paper, we almost answer all of the above questions for a variety of classes of games with succinct representation, including anonymous games, player-specific and weighted congestion games, valid-utility games, and two-sided market games. In particular, for most of these problems, we show that (i) it is PSPACE-hard to verify if a given state is in a sink equilibrium, (ii) it is NP-hard to verify if there exists a pure Nash equilibrium in the game or not, (iii) it is PSPACE-hard to verify if there exists any sink equilibrium other than pure Nash equilibria. To solve these problems, we illustrate general techniques that could be used to answer similar questions in other classes of games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Vahab S. Mirrokni: colleagues
Alexander Skopalik: colleagues