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ADML: a framework for representing inhabitants in 3D virtual worlds
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3D technologies for the World Wide Web archive
Proceedings of the 14th International Conference on 3D Web Technology table of contents
Darmstadt, Germany
SESSION: Cameras and narrativity table of contents
Pages 83-90  
Year of Publication: 2009
ISBN:978-1-60558-432-4
Authors
David Oyarzun  VICOMTech Research Centre, San Sebastin, Spain
Amalia Ortiz  VICOMTech Research Centre, San Sebastin, Spain
Maria del Puy Carretero  VICOMTech Research Centre, San Sebastin, Spain
Jean Gelissen  Philips Research, Eindhoven, The Netherlands
Alex Garcia-Alonso  University of the Basque Country, Spain
Yesha Sivan  Metaverse Labs., Tel Aviv, Israel
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Last years, a new fashion over Internet and computer networks has been established: the 3D virtual worlds. Reports about Future Internet predict virtual worlds will play a major role in the configuration of the future network. They bet on those virtual environments will encompass the ability to become highly adaptive to user preferences (having into account eInclusion aspects), and they will provide a high level of interoperability. However, current 3D virtual worlds are far from cover these issues. This work is focused in providing a preliminary solution about customization and interoperability in the field of avatars representation. They are a key element in the 3D virtual worlds because using 3D avatars is a common way for representing virtual world inhabitants. First of all, nowadays there is not a way for defining all the avatar features that are important for simulating a real person, and for defining their identity. Besides, features that can be specified are usually defined in a closed and proprietary format that does not allow migration among virtual worlds. Thirdly, eInclusion aspects are not taken into account. This work proposes a preliminary framework for specifying a complete avatar identity by means of features that are not dependent on the virtual world context or interaction events. Those are appearance, personality and communication skills. Moreover, for providing a tool that describes the framework, the base for a new XML-based language --ADML-- has been created. The language will allow specify avatar identity features taking into account eInclusion aspects and it will allow migration among worlds. Part of this language has been accepted into the new MPEG-V standard proposal.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
David Oyarzun: colleagues
Amalia Ortiz: colleagues
Maria del Puy Carretero: colleagues
Jean Gelissen: colleagues
Alex Garcia-Alonso: colleagues
Yesha Sivan: colleagues