| Beyond viewpoint: X3D camera nodes for digital cinematography |
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3D technologies for the World Wide Web
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Proceedings of the 14th International Conference on 3D Web Technology
table of contents
Darmstadt, Germany
SESSION: Cameras and narrativity
table of contents
Pages: 71-77
Year of Publication: 2009
ISBN:978-1-60558-432-4
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Downloads (6 Weeks): 12, Downloads (12 Months): 65, Citation Count: 0
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ABSTRACT
This paper describes four candidate X3D extension nodes: Camera, Shot, Movement and OfflineRendering. An X3D lexicon for camera movements is defined so that individuals directing virtual cameras in X3D can directly apply terms that film directors and cinematographers understand. This approach greatly simplifies the technical tasks involved in creating precise camera animations and setting up still images for digital photography. Further, candidate methods are examined for implementing Depth of Field for focus control. Moving beyond the typical clumsiness of Viewpoint control can enable authors to create compelling still and moving images from X3D scenes.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Marcelo Bertalmio , Pere Fort , Daniel Sanchez-Crespo, Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards, Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium, p.767-773, September 06-09, 2004
[doi> 10.1109/3DPVT.2004.101]
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The Cutting Edge: The Magic of Movie Editing. Wendy Apple. Wendy Apple. Kathy Bates, Jody Foster, Quentin Tarrantino, Walter Murch, James Cameron. Feature Documentary. A.C.E, 2004.
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Demers, J. 2002. Depth of Field: A Survey of Techniques, GPU Gems, Chapter 23
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Demers, J. 2003. Depth of Field in the 'Toys' Demo. From "Ogres and Fairies: Secrets of the NVIDIA Demo Team," presented at GDC 2003.
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Pixar's Renderman. Teapot and Box. Rendered in Maya 2008.
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Savage X3D Model Archive https://savage.nps.edu/Savage
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Web 3D Consortium, Extensible 3D (X3D) Graphics Standard. http://www.web3d.org/x3d/specifications/ISO-IEC-19775-X3DAbstractSpecification
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Languages
General Terms:
Design,
Human Factors,
Standardization
Keywords:
X3D graphics,
camera movement,
depth of field,
digital photography,
field of view,
machinima,
offline rendering,
viewpoint
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