ACM Home Page
Please provide us with feedback. Feedback
Extending X3D for distributed multimedia processing and control
Full text PdfPdf (810 KB)
Source
3D technologies for the World Wide Web archive
Proceedings of the 14th International Conference on 3D Web Technology table of contents
Darmstadt, Germany
SESSION: Rendering and media integration table of contents
Pages 61-69  
Year of Publication: 2009
ISBN:978-1-60558-432-4
Authors
Michael Repplinger  Saarland University
Alexander Löffler  Saarland University
Benjamin Schug  Saarland University
Philipp Slusallek  Saarland University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 14,   Downloads (12 Months): 36,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1559764.1559774
What is a DOI?

ABSTRACT

Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand realism not only in terms of realistic rendering, but also in terms of integrated multimedia content. For these Web-based applications, X3D is the ISO-standard way to specify and manipulate scene descriptions. In terms of multimedia integration, however, X3D offers to specify content only in the form of URLs pointing to files. Modern middleware for distributed multimedia, on the other hand, allows applications to harness the full range of multimedia processing as well as transparent use and full control of both local and remote components. Integrating a full multimedia processing pipeline into X3D would enable Web authors to use, for example, streaming media, post-processing on media streams, or routing between scene elements (e.g., sensors) and elements of multimedia processing (e.g., TV cards). A full integration of multimedia in X3D is yet missing.

In this paper, we propose X3D extensions for a seamless mapping of a distributed multimedia flow graph onto an X3D scene graph, making all the features of a distributed multimedia middleware accessible and usable within an X3D scene. We present our proposed specification and implementation of multimedia nodes for X3D. Using examples and implemented X3D application scenarios, we show the simplicity and feasibility of our approach.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Apple Inc., 2009. QuickTime Technologies. http://www.apple.com/quicktime/technologies.
 
2
Behr, J., and Dähne, P. 2003. AVALON: Ein komponentenorientiertes Rahmensystem für dynamische Mixed-Reality Anwendungen. In Thema Forschung, 66--73.
 
3
 
4
Brutzman, D., and Kolsch, M. 2007. Video Requirements for Web-based Virtual Environments using Extensible 3D (X3D) Graphics. http://www.w3.org/2007/08/video/positions/Web3D.pdf.
 
5
Creative Labs, 2007. OpenAL. http://openal.org.
 
6
 
7
Georgiev, I., Rubinstein, D., Hoffmann, H., and Slusallek, P. 2008. Real Time Ray Tracing on Many-Core-Hardware. In Proceedings of the 5th INTUITION Conference on Virtual Reality.
 
8
ISO/IEC 14496-11, 2007. Scene description and Application engine(BIFS).
 
9
Lohse, M., and Slusallek, P. 2005. Towards Automatic Setup of Distributed Multimedia Applications. In Proceedings of The 9th IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA), ACTA Press, 359--364.
 
10
11
12
 
13
Microsoft, 2009. DirectShow Architecture. http://msdn.microsoft.com/.
 
14
Müller, P., Schubiger-Banz, S., Müller Arisona, S., and Specht, M. 2006. Interactive media and design editing for live visuals applications. In International Conference on Computer Graphics Theory and Applications (GRAPP), 232--241.
15
 
16
Repplinger, M., Löffler, A., Thielen, M., and Slusallek, P. 2009. A Flexible Adaptation Service for Distributed Rendering. In Proceedings of Eurographics Parallel Graphics and Visualization Symposium (EGPGV 2009) (to appear).
 
17
 
18
 
19
Seibert, H., and Dähne, P. 2006. System Architecture of a Mixed Reality Framework. Journal of Virtual Reality and Broadcasting 3, 7 (May). urn:nbn:de:0009-6-7774, ISSN 1860--2037.
 
20

Collaborative Colleagues:
Michael Repplinger: colleagues
Alexander Löffler: colleagues
Benjamin Schug: colleagues
Philipp Slusallek: colleagues