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GPU-based real-time on-surface droplet flow in X3D
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3D technologies for the World Wide Web archive
Proceedings of the 14th International Conference on 3D Web Technology table of contents
Darmstadt, Germany
SESSION: Rendering and media integration table of contents
Pages 51-54  
Year of Publication: 2009
ISBN:978-1-60558-432-4
Authors
Yvonne Jung  Fraunhofer IGD / TU Darmstadt, Darmstadt, Germany
Johannes Behr  Fraunhofer IGD / TU Darmstadt, Darmstadt, Germany
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, which is able to simulate droplet flow on almost any surface of a given 3D model. The droplet flow is advanced in time according to the applied external forces, and leaves a trail of liquid behind. Different viscosities are considered as well as the contact angles of droplets that are placed on the surface. Because simulation and rendering of droplet flow is completely handled on the GPU, all fluid information is hold entirely in texture memory. Hence, real-time framerates are achieved and moreover, the number of simulated drops does not influence performance.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Yvonne Jung: colleagues
Johannes Behr: colleagues