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Artistic rendering of mountainous terrain
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ACM Transactions on Graphics (TOG) archive
Volume 28 ,  Issue 4  (August 2009) table of contents
Article No. 102  
Year of Publication: 2009
ISSN:0730-0301
Authors
Margarita Bratkova  University of Utah
Peter Shirley  NVIDIA Corporation
William B. Thompson  University of Utah
Publisher
ACM  New York, NY, USA
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ABSTRACT

Panorama maps are aerial view paintings that depict complex, three-dimensional landscapes in a pleasing and understandable way. Painters and cartographers have developed techniques to create such artistic landscapes for centuries, but the process remains difficult and time-consuming. In this work, we derive principles and heuristics for panorama map creation of mountainous terrain from a perceptual and artistic analysis of two panorama maps of Yellowstone National Park. We then present methods to automatically produce landscape renderings in the visual style of the panorama map. Our algorithms rely on United States Geological Survey (USGS) terrain and classification data. Our surface textures are generated using perceptual metrics and artistic considerations, and use the structural information present in the terrain to guide the automatic placement of image space strokes for natural surfaces such as forests, cliffs, snow, and water.


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