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A demonstration of the Polaris poker system
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International Conference on Autonomous Agents archive
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2 table of contents
Budapest, Hungary
DEMONSTRATION SESSION: Academic demos table of contents
Pages 1391-1392  
Year of Publication: 2009
ISBN:978-0-9817381-7-8
Authors
Michael Bowling  University of Alberta, Edmonton, AB, Canada
Nicholas Abou Risk  University of Alberta, Edmonton, AB, Canada
Nolan Bard  University of Alberta, Edmonton, AB, Canada
Darse Billings  University of Alberta, Edmonton, AB, Canada
Neil Burch  University of Alberta, Edmonton, AB, Canada
Joshua Davidson  University of Alberta, Edmonton, AB, Canada
John Hawkin  University of Alberta, Edmonton, AB, Canada
Robert Holte  University of Alberta, Edmonton, AB, Canada
Michael Johanson  University of Alberta, Edmonton, AB, Canada
Morgan Kan  University of Alberta, Edmonton, AB, Canada
Bryce Paradis  University of Alberta, Edmonton, AB, Canada
Jonathan Schaeffer  University of Alberta, Edmonton, AB, Canada
David Schnizlein  University of Alberta, Edmonton, AB, Canada
Duane Szafron  University of Alberta, Edmonton, AB, Canada
Kevin Waugh  University of Alberta, Edmonton, AB, Canada
Martin Zinkevich  University of Alberta, Edmonton, AB, Canada
Sponsors
: The Foundation for Intelligent Physical Agents
Microsoft Research : Microsoft Research
: Whitestein Technologies
: European Office of Aerospace Research and Development, Air Force Office of Scientific Research, United States Air Force Research Laboratory
: Drexel University
: Wiley -- Blackwell Ltd
Publisher
Bibliometrics
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ABSTRACT

Poker games provide a useful testbed for modern Artificial Intelligence techniques. Unlike many classical game domains such as chess and checkers, poker includes elements of imperfect information, stochastic events, and one or more adversarial agents to interact with. Furthermore, in poker it is possible to win or lose by varying degrees. Therefore, it can be advantageous to adapt ones' strategy to exploit a weak opponent. A poker agent must address these challenges, acting in uncertain environments and exploiting other agents, in order to be highly successful. Arguably, poker games more closely resemble many real world problems than games with perfect information. In this brief paper, we outline Polaris, a Texas Hold'em poker program. Polaris recently defeated top human professionals at the Man vs. Machine Poker Championship and it is currently the reigning AAAI Computer Poker Competition winner in the limit equilibrium and no-limit events.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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M. Johanson. Robust strategies and counter-strategies: Building a champion level computer poker player. Master's thesis, University of Alberta, 2007.
 
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M. Johanson, M. Zinkevich, and M. Bowling. Computing robust counter-strategies. In Advances in Neural Information Processing Systems 20 (NIPS), 2008. To appear (8 pages). A longer version is available as a University of Alberta Technical Report, TR07-15.
 
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M. Zinkevich, M. Johanson, M. Bowling, and C. Piccione. Regret minimization in games with incomplete information. In Advances in Neural Information Processing Systems 20 (NIPS), 2008.
 
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M. Zinkevich and M. Littman. The AAAI computer poker competition. Journal of the International Computer Games Association, 29, 2006. News item.

Collaborative Colleagues:
Michael Bowling: colleagues
Nicholas Abou Risk: colleagues
Nolan Bard: colleagues
Darse Billings: colleagues
Neil Burch: colleagues
Joshua Davidson: colleagues
John Hawkin: colleagues
Robert Holte: colleagues
Michael Johanson: colleagues
Morgan Kan: colleagues
Bryce Paradis: colleagues
Jonathan Schaeffer: colleagues
David Schnizlein: colleagues
Duane Szafron: colleagues
Kevin Waugh: colleagues
Martin Zinkevich: colleagues