| A demonstration of the Polaris poker system |
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International Conference on Autonomous Agents
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Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
table of contents
Budapest, Hungary
DEMONSTRATION SESSION: Academic demos
table of contents
Pages 1391-1392
Year of Publication: 2009
ISBN:978-0-9817381-7-8
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Authors
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Michael Bowling
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University of Alberta, Edmonton, AB, Canada
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Nicholas Abou Risk
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University of Alberta, Edmonton, AB, Canada
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Nolan Bard
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University of Alberta, Edmonton, AB, Canada
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Darse Billings
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University of Alberta, Edmonton, AB, Canada
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Neil Burch
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University of Alberta, Edmonton, AB, Canada
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Joshua Davidson
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University of Alberta, Edmonton, AB, Canada
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John Hawkin
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University of Alberta, Edmonton, AB, Canada
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Robert Holte
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University of Alberta, Edmonton, AB, Canada
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Michael Johanson
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University of Alberta, Edmonton, AB, Canada
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Morgan Kan
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University of Alberta, Edmonton, AB, Canada
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Bryce Paradis
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University of Alberta, Edmonton, AB, Canada
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Jonathan Schaeffer
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University of Alberta, Edmonton, AB, Canada
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David Schnizlein
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University of Alberta, Edmonton, AB, Canada
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Duane Szafron
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University of Alberta, Edmonton, AB, Canada
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Kevin Waugh
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University of Alberta, Edmonton, AB, Canada
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Martin Zinkevich
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University of Alberta, Edmonton, AB, Canada
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Downloads (6 Weeks): 16, Downloads (12 Months): 45, Citation Count: 0
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ABSTRACT
Poker games provide a useful testbed for modern Artificial Intelligence techniques. Unlike many classical game domains such as chess and checkers, poker includes elements of imperfect information, stochastic events, and one or more adversarial agents to interact with. Furthermore, in poker it is possible to win or lose by varying degrees. Therefore, it can be advantageous to adapt ones' strategy to exploit a weak opponent. A poker agent must address these challenges, acting in uncertain environments and exploiting other agents, in order to be highly successful. Arguably, poker games more closely resemble many real world problems than games with perfect information. In this brief paper, we outline Polaris, a Texas Hold'em poker program. Polaris recently defeated top human professionals at the Man vs. Machine Poker Championship and it is currently the reigning AAAI Computer Poker Competition winner in the limit equilibrium and no-limit events.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Michael Bowling , Michael Johanson , Neil Burch , Duane Szafron, Strategy evaluation in extensive games with importance sampling, Proceedings of the 25th international conference on Machine learning, p.72-79, July 05-09, 2008, Helsinki, Finland
[doi> 10.1145/1390156.1390166]
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M. Johanson. Robust strategies and counter-strategies: Building a champion level computer poker player. Master's thesis, University of Alberta, 2007.
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M. Johanson, M. Zinkevich, and M. Bowling. Computing robust counter-strategies. In Advances in Neural Information Processing Systems 20 (NIPS), 2008. To appear (8 pages). A longer version is available as a University of Alberta Technical Report, TR07-15.
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M. Zinkevich, M. Johanson, M. Bowling, and C. Piccione. Regret minimization in games with incomplete information. In Advances in Neural Information Processing Systems 20 (NIPS), 2008.
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M. Zinkevich and M. Littman. The AAAI computer poker competition. Journal of the International Computer Games Association, 29, 2006. News item.
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