|
||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||
ABSTRACT
A general approach to define constrained coalitional games is proposed, i.e., TU games where additional, application-oriented constraints are imposed on the possible outcomes. It is observed that constrained games are succinct NonTransferable (NTU) specifications, which yet retain (some of) the nice properties of the underlying TU games. In fact, a clear picture about the preservation properties of TU solution concepts is depicted, and a thorough analysis is eventually carried out, to assess the impact of issuing constraints on the computational complexity of these solution concepts. REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
INDEX TERMS
Primary Classification:
Additional Classification:
General Terms:
Collaborative Colleagues:
|
||||||||||||||||||||||||||||||||