| MMOG based on MAS: the MMOG layer |
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International Conference on Autonomous Agents
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Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
table of contents
Budapest, Hungary
Pages 1149-1150
Year of Publication: 2009
ISBN:978-0-9817381-7-8
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Authors
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G. Aranda
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Univ. Politécnica de Valencia, Valencia, Spain
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V. Botti
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Univ. Politécnica de Valencia, Valencia, Spain
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C. Carrascosa
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Univ. Politécnica de Valencia, Valencia, Spain
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ABSTRACT
Massively Multiplayer Online Games present a new and exciting domain for service-oriented agent computing, Multi-Agent Systems, Agent Organizations and Electronic Institutions in order to face the challenges of designing a modern Massively Multiplayer On-line Game. This article follows previous pieces of work in the line of Multi-Agent Systems and Massively Multiplayer Online Games research being its main focus the so called MMOG Layer: a software layer which is independent of the environment simulation and the human-interface devices.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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G. Aranda, C. Carrascosa, and V. Botti. Intelligent agents in serious games. In Fifth European Workshop On Multi-Agent Systems (EUMAS 2007). Association Tunnisienne dIntelligence Artificielle, 2007.
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N. Criado, E. Argente, V. Julian, and V. Botti. Organizational services for spade agent platform. In IWPAAMS07, volume 1, pages 31--40. Universidad de Salamanca, 2007.
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Marc Esteva , Bruno Rosell , Juan A. Rodriguez-Aguilar , Josep Ll. Arcos, AMELI: An Agent-Based Middleware for Electronic Institutions, Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, p.236-243, July 19-23, 2004, New York, New York
[doi> 10.1109/AAMAS.2004.56]
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