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ABSTRACT
By modifying the intensity of the motivations to test the adaptability of our model of action selection in real-time, we provide evidence of a relationship between motivations and personality traits. These modifications imply a tendency to satisfy more or less some motivations and give to the virtual human distinctiveness in its behaviors. By defining specific set of motivation intensity, we can give to the virtual human some corresponding personality traits such as greediness, laziness or uncleanness in order to obtain more distinct and believable virtual humans. REFERENCES
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