| Adversarial search with procedural knowledge heuristic |
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International Conference on Autonomous Agents
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Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
table of contents
Budapest, Hungary
SESSION: Planning/search
table of contents
Pages 899-906
Year of Publication: 2009
ISBN:978-0-9817381-7-8
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Downloads (6 Weeks): 7, Downloads (12 Months): 36, Citation Count: 0
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ABSTRACT
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game tree search, the algorithm utilizes procedural knowledge capturing how individual players tend to achieve their goals in the domain; the information is used to limit the search only to the part of the game tree that is consistent with pursuing players' goals. We impose no specific requirements on the format of the procedural knowledge; any programming language or agent specification paradigm can be employed. We evaluate the algorithm both theoretically and empirically, confirming that the proposed approach can lead to a substantial search reduction with only a minor negative impact on the quality of produced solutions.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.8
Problem Solving, Control Methods, and Search
Subjects:
Plan execution, formation, and generation
Additional Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.8
Problem Solving, Control Methods, and Search
Subjects:
Heuristic methods
General Terms:
Algorithms
Keywords:
agents,
artificial intelligence,
complex domain,
experimental (systems/architectures),
game tree search,
goals,
procedural knowledge
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