| Abstraction pathologies in extensive games |
| Full text |
Pdf
(471 KB)
|
Source
|
International Conference on Autonomous Agents
archive
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
table of contents
Budapest, Hungary
SESSION: Multi-agent learning
table of contents
Pages: 781-788
Year of Publication: 2009
ISBN:978-0-9817381-7-8
|
|
Authors
|
|
Kevin Waugh
|
University of Alberta, Edmonton, AB, Canada
|
|
David Schnizlein
|
University of Alberta, Edmonton, AB, Canada
|
|
Michael Bowling
|
University of Alberta, Edmonton, AB, Canada
|
|
Duane Szafron
|
University of Alberta, Edmonton, AB, Canada
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 12, Downloads (12 Months): 48, Citation Count: 1
|
|
|
ABSTRACT
Extensive games can be used to model many scenarios in which multiple agents interact with an environment. There has been considerable recent research on finding strong strategies in very large, zero-sum extensive games. The standard approach in such work is to employ abstraction techniques to derive a more tractably sized game. An extensive game solver is then employed to compute an equilibrium in that abstract game, and the resulting strategy is presumed to be strong in the full game. Progress in this line of research has focused on solving larger abstract games, which more closely resemble the full game. However, there is an underlying assumption that by abstracting less, and solving a larger game, an agent will have a stronger strategy in the full game. In this work we show that this assumption is not true in general. Refining an abstraction can actually lead to a weaker strategy. We show examples of these abstraction pathologies in a small game of poker that can be analyzed exactly. These examples show that pathologies arise when abstracting both chance nodes as well as a player's actions. In summary, this paper shows that the standard approach to finding strong strategies for large extensive games rests on shaky ground.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
D. Billings, N. Burch, A. Davidson, R. Holte, J. Schaeffer, T. Schauenberg, and D. Szafron. Approximating game-theoretic optimal strategies for full-scale poker. In Proceedings of the Eighteenth International Joint Conference on Artificial Intelligence (IJCAI), 2003.
|
| |
2
|
|
| |
3
|
A. Gilpin, S. Hoda, J. Peña, and T. Sandholm. Gradient-based algorithms for finding nash equilibria in extensive form games. In Proceedings of the Eighteenth International Conference on Game Theory, 2007.
|
| |
4
|
|
| |
5
|
A. Gilpin and T. Sandholm. Potential-aware automated abstraction of sequential games, and holistic equilibrium analysis of texas hold'em poker. In Proceedings of the National Conference on Artificial Intelligence (AAAI). AAAI Press, 2007.
|
| |
6
|
|
| |
7
|
M. Johanson. Robust strategies and counter-strategies: Building a champion level computer poker player. Master's thesis, University of Alberta, 2007.
|
| |
8
|
|
| |
9
|
J. V. Neumann. Zur theorie der gesellschaftsspiele. Mathematische Annalen, 100(1):295--320, 1928.
|
| |
10
|
M. Osborne and A. Rubenstein. A Course in Game Theory. The MIT Press, 1994.
|
| |
11
|
F. Southey, M. Bowling, B. Larson, C. Piccione, N. Burch, D. Billings, and C. Rayner. Bayes. bluff: Opponent modelling in poker. In Proceedings of the 21st Annual Conference on Uncertainty in Artificial Intelligence (UAI), pages 550--558. AUAI Press, 2005.
|
| |
12
|
B. V. Stengel. Efficient computation of behavior strategies. Games and Economic Behavior, 14:220--246, 1996.
|
| |
13
|
M. Zinkevich, M. Bowling, and N. Burch. A new algorithm for generating equilibria in massive zero-sum games. In Proceedings of the Twenty-Second Conference on Artificial Intelligence (AAAI), pages 788--793, 2007.
|
| |
14
|
M. Zinkevich, M. Johanson, M. Bowling, and C. Piccione. Regret minimization in games with incomplete information. In Advances in Neural Information Processing Systems 20 (NIPS), 2008.
|
| |
15
|
M. Zinkevich and M. Littman. The AAAI computer poker competition. Journal of the International Computer Games Association, 29, 2006. News item.
|
CITED BY
|
|
David Schnizlein , Michael Bowling , Duane Szafron, Probabilistic state translation in extensive games with large action sets, Proceedings of the 21st international jont conference on Artifical intelligence, p.278-284, July 11-17, 2009, Pasadena, California, USA
|
|