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Abstraction pathologies in extensive games
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International Conference on Autonomous Agents archive
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2 table of contents
Budapest, Hungary
SESSION: Multi-agent learning table of contents
Pages: 781-788  
Year of Publication: 2009
ISBN:978-0-9817381-7-8
Authors
Kevin Waugh  University of Alberta, Edmonton, AB, Canada
David Schnizlein  University of Alberta, Edmonton, AB, Canada
Michael Bowling  University of Alberta, Edmonton, AB, Canada
Duane Szafron  University of Alberta, Edmonton, AB, Canada
Sponsors
: The Foundation for Intelligent Physical Agents
Microsoft Research : Microsoft Research
: Whitestein Technologies
: European Office of Aerospace Research and Development, Air Force Office of Scientific Research, United States Air Force Research Laboratory
: Drexel University
: Wiley -- Blackwell Ltd
Publisher
Bibliometrics
Downloads (6 Weeks): 12,   Downloads (12 Months): 48,   Citation Count: 1
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ABSTRACT

Extensive games can be used to model many scenarios in which multiple agents interact with an environment. There has been considerable recent research on finding strong strategies in very large, zero-sum extensive games. The standard approach in such work is to employ abstraction techniques to derive a more tractably sized game. An extensive game solver is then employed to compute an equilibrium in that abstract game, and the resulting strategy is presumed to be strong in the full game. Progress in this line of research has focused on solving larger abstract games, which more closely resemble the full game. However, there is an underlying assumption that by abstracting less, and solving a larger game, an agent will have a stronger strategy in the full game. In this work we show that this assumption is not true in general. Refining an abstraction can actually lead to a weaker strategy. We show examples of these abstraction pathologies in a small game of poker that can be analyzed exactly. These examples show that pathologies arise when abstracting both chance nodes as well as a player's actions. In summary, this paper shows that the standard approach to finding strong strategies for large extensive games rests on shaky ground.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Kevin Waugh: colleagues
David Schnizlein: colleagues
Michael Bowling: colleagues
Duane Szafron: colleagues