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Computing optimal randomized resource allocations for massive security games
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International Conference on Autonomous Agents archive
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1 table of contents
Budapest, Hungary
SESSION: Coordination/DCOP/resource allocation table of contents
Pages: 689-696  
Year of Publication: 2009
ISBN:978-0-9817381-6-1
Authors
Christopher Kiekintveld  University of Southern California, Los Angeles, CA
Manish Jain  University of Southern California, Los Angeles, CA
Jason Tsai  University of Southern California, Los Angeles, CA
James Pita  University of Southern California, Los Angeles, CA
Fernando Ordóñez  University of Southern California, Los Angeles, CA
Milind Tambe  University of Southern California, Los Angeles, CA
Sponsors
: The Foundation for Intelligent Physical Agents
Microsoft Research : Microsoft Research
: Wiley - Blackwell Ltd
: Whitestein Technologies
: European Office of Aerospace Research and Development, Air Force Office of Scientific Research, United States Air Force Research Laboratory
: Drexel University
Publisher
Bibliometrics
Downloads (6 Weeks): 15,   Downloads (12 Months): 59,   Citation Count: 1
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ABSTRACT

Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theoretic methods to find optimal randomized security policies, including a fielded application at the Los Angeles International Airport (LAX). This approach has promising applications in many similar domains, including police patrolling for subway and bus systems, randomized baggage screening, and scheduling for the Federal Air Marshal Service (FAMS) on commercial flights. However, the existing methods scale poorly when the security policy requires coordination of many resources, which is central to many of these potential applications.

We develop new models and algorithms that scale to much more complex instances of security games. The key idea is to use a compact model of security games, which allows exponential improvements in both memory and runtime relative to the best known algorithms for solving general Stackelberg games. We develop even faster algorithms for security games under payoff restrictions that are natural in many security domains. Finally, introduce additional realistic scheduling constraints while retaining comparable performance improvements. The empirical evaluation comprises both random data and realistic instances of the FAMS and LAX problems. Our new methods scale to problems several orders of magnitude larger than the fastest known algorithm.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Christopher Kiekintveld: colleagues
Manish Jain: colleagues
Jason Tsai: colleagues
James Pita: colleagues
Fernando Ordóñez: colleagues
Milind Tambe: colleagues