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Presenting identity in a virtual world through avatar appearances
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ACM International Conference Proceeding Series; Vol. 324 archive
Proceedings of Graphics Interface 2009 table of contents
Kelowna, British Columbia, Canada
SESSION: Contextual design table of contents
Pages 183-190  
Year of Publication: 2009
ISBN ~ ISSN:0713-5424 , 978-1-56881-470-4
Authors
Carman Neustaedter  Kodak Research Labs
Elena Fedorovskaya  Kodak Research Labs
Sponsor
: The Canadian Human-Computer Communications Society / Société Canadienne du Dialogue Humaine Machine (CHCCS/SCDHM)
Publisher
Canadian Information Processing Society  Toronto, Ont., Canada, Canada
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ABSTRACT

One of the first tasks that people must do when entering a virtual world (VW) is create a virtual representation for themselves. In many VWs, this means creating an avatar that represents some desired appearance, whether a reflection of one's real life self, or a different identity. We investigate the variety of ways in which people create and evolve avatar appearances in the VW of Second Life® (SL) through contextual interviews. Our findings reveal that users balance pressures from the societal norms of SL with the need to create an appearance that matches a desired virtual identity. These identity needs differ based on four types of users---Realistics, Ideals, Fantasies, and Roleplayers---where each presents unique challenges for avatar design. Current research tends to focus on the needs of only one of these user types.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Carman Neustaedter: colleagues
Elena Fedorovskaya: colleagues