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Rig retargeting for 3D animation
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Source
ACM International Conference Proceeding Series; Vol. 324 archive
Proceedings of Graphics Interface 2009 table of contents
Kelowna, British Columbia, Canada
SESSION: Graphs, paths, and rigs table of contents
Pages 103-110  
Year of Publication: 2009
ISBN ~ ISSN:0713-5424 , 978-1-56881-470-4
Authors
Martin Poirier  École de technologie supérieure
Eric Paquette  École de technologie supérieure
Sponsor
: The Canadian Human-Computer Communications Society / Société Canadienne du Dialogue Humaine Machine (CHCCS/SCDHM)
Publisher
Canadian Information Processing Society  Toronto, Ont., Canada, Canada
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ABSTRACT

This paper presents a new approach to facilitate reuse and remixing in character animation. It demonstrates a method for automatically adapting existing skeletons to different characters. While the method can be applied to simple skeletons, it also proposes a new approach that is applicable to high quality animation as it is able to deal with complex skeletons that include control bones (those that drive deforming bones). Given a character mesh and a skeleton, the method adapts the skeleton to the character by matching topology graphs between the two. It proposes specific multiresolution and symmetry approaches as well as a simple yet effective shape descriptor. Together, these provide a robust retargeting that can also be tuned between the original skeleton shape and the mesh shape with intuitive weights. Furthermore, the method can be used for partial retargeting to directly attach skeleton parts to specific limbs. Finally, it is efficient as our prototype implementation generally takes less than 30 seconds to adapt a skeleton to a character.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Blender-Foundation. Blender 3D, 2008. www.blender.org.
 
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D. Brunner and G. Brunnett. Fast force field approximation and its application to skeletonization of discrete 3D objects. Computer Graphics Forum, Vol. 27, No. 2 (2008), Eurographics 2008, pages 261--270, 2008.
 
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B. Levy. OpenNL: Open numerical library. alice.loria.fr/index.php/software/4-library/23-opennl.html.
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Collaborative Colleagues:
Martin Poirier: colleagues
Eric Paquette: colleagues