|
ABSTRACT
Child-computer interaction designers are increasingly concerned with developing technologies that support and encourage physical activity in children in everyday indoor and outdoor settings. This trend mirrors commercial developments towards so-called exertion interfaces like the Nintendo®Wii™ that require full-body engagement. Physical health benefits aside, these types of interfaces present an important and underexplored design opportunity because they also engage children's spatial cognitive abilities. Can we harness this potential and design interfaces that support the development of spatial competence in children? To explore this question, the paper describes some of the cognitive and neural underpinnings of spatial competence as they relate to interaction design for children. With this background, I explore five interaction design examples: taking multiple perspectives on the environment, zooming in and out, estimating distances, experiencing motion, and encountering rich visual cues. These examples provide a starting point for new directions in designing exertion interfaces and ubiquitous computing interfaces for children that support different aspects of spatial cognitive development.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Ackermann, E. K. 1996. Perspective-taking and object construction: two keys to learning. In Kafai, Y. and Resnick, M., Eds. Constructionism in Practice: Designing, Thinking and Learning in a Digital World. Mahwah, NJ: Lawrence Erlbaum Associates.
|
| |
2
|
Baillargeon, R., Spelke, E. S. and Wasserman, S. 1985. Object permanence in 5-month old infants. In Cognition 20, 191--208.
|
| |
3
|
Banich, M. T. 2004. Ch.6 Object recognition, Ch. 7 Spatial processing. Cognitive Neuroscience and Neuropsychology. Boston: Houghton Mifflin Co.
|
 |
4
|
|
| |
5
|
Bruer, J. 1997. Education and the brain: A bridge too far. In Educational Researcher 26, 8, 4--16.
|
 |
6
|
Sunny Consolvo , Katherine Everitt , Ian Smith , James A. Landay, Design requirements for technologies that encourage physical activity, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
[doi> 10.1145/1124772.1124840]
|
| |
7
|
Cutting, J. E. 2003. Reconceiving perceptual space. In H. Hecht, H., Schwartz, R. and Atherton, M., Eds. Looking into Pictures: An Interdisciplinary Approach to Pictorial Space. Cambridge, MA: MIT Press, 215--238.
|
| |
8
|
Dehaene, S. 1997. The Number Sense. New York: Oxford University Press.
|
| |
9
|
Eames, C. and Eames R. for IBM. 1978. Powers of Ten: A Film Dealing with the Relative Size of Things in the Universe and the Effect of Adding Another Zero. Santa Monica, CA: Pyramid Films.
|
| |
10
|
|
| |
11
|
Gardner, H. 1983. What is an intelligence? In Frames of Mind. New York, NY: Basic Books, 59--70.
|
| |
12
|
Gopnik, A., Meltzoff, A., and Kuhl, P. 1999. The Scientist in the Crib. New York, NY: William Morrow & Co.
|
| |
13
|
Griffin, S., Case, R., and Siegler, R. 1994. Rightstart: Providing the central conceptual prerequisites for the first formal learning of arithmetic to students at risk for school failure. In McGilly, K., Ed. Classroom Lessons: Integrating Cognitive Theory and Classroom Practice. MIT Press: Cambridge, MA, 25--49.
|
| |
14
|
Heffelfinger, A. K. and Mrakotsky, C. 2006. Cognitive development. In Luby, J. L., Ed. Handbook of Preschool Mental Health: Development, Disorders, and Treatment. New York: Guilford Press.
|
| |
15
|
Höller, C. 2006. Test Site. London: Tate Modern. http://www.airdeparis.com/holler/2006/test.htm
|
| |
16
|
Humphreys, G. W. and Riddoch, M. J. 2001. The neuropsychology of visual object and space perception. In Goldstein, E. B., Ed. Blackwell Handbook of Perception. Malden, MA: Blackwell.
|
| |
17
|
Karmiloff-Smith, A. 1994. Précis of beyond modularity: A developmental perspective on cognitive science. In Behavioral and Brain Sciences 17, 4.
|
| |
18
|
Kuka. 2003. Robocoaster LEGOLAND®. Report 227.
|
| |
19
|
Montello, D. R. 1993, Scale and multiple psychologies of space. In Frank, A. U. and Campari, I., Eds. Spatial Information Theory: A Theoretical Basis for GIS. Berlin: Springer-Verlag, 312--321.
|
 |
20
|
Jaime Montemayor , Allison Druin , Allison Farber , Sante Simms , Wayne Churaman , Allison D'Amour, Physical programming: designing tools for children to create physical interactive environments, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
[doi> 10.1145/503376.503430]
|
| |
21
|
|
| |
22
|
U.S. National Council on Disability. 2004. Design for Inclusion: Creating a New Marketplace. Washington, D.C.: National Council on Disability.
|
| |
23
|
Newcombe, N., and Huttenlocher, J. 2000. Making Space: The Development of Spatial Representation and Reasoning. Cambridge, MA: MIT Press.
|
| |
24
|
Piaget, J. 1954. The Construction of Reality in the Child. New York, NY: Basic Books.
|
| |
25
|
Piaget, J. and Inhelder, B. 1956. The Child's Conception of Space. London, Routledge.
|
| |
26
|
Rasmussen, S. E. 1962. Experiencing Architecture. Cambridge, MA: MIT Press.
|
 |
27
|
Y. Rogers , S. Price , G. Fitzpatrick , R. Fleck , E. Harris , H. Smith , C. Randell , H. Muller , C. O'Malley , D. Stanton , M. Thompson , M. Weal, Ambient wood: designing new forms of digital augmentation for learning outdoors, Proceedings of the 2004 conference on Interaction design and children: building a community, p.3-10, June 01-03, 2004, Maryland
[doi> 10.1145/1017833.1017834]
|
| |
28
|
Rose, D., Meyer A and Hitchcock C., Eds. 2005. The Universally Designed Classroom: Accessible Curriculum and Digital Technologies. Cambridge, MA: Harvard Education Press.
|
| |
29
|
Rose, D., Meyer A., Strangman, N. and Rappolt, G. 2002. Teaching Every Student in the Digital Age: Universal Design for Learning. ASCD, 2002. Online resource: http://www.cast.org/teachingeverystudent/ideas/tes/
|
 |
30
|
|
| |
31
|
Stiles, J. 2001. Spatial cognitive development. In Nelson, C. and Luciana, M., Eds. Handbook of Developmental Cognitive Neuroscience. Cambridge, MA: MIT Press.
|
 |
32
|
Janienke Sturm , Tilde Bekker , Bas Groenendaal , Rik Wesselink , Berry Eggen, Key issues for the successful design of an intelligent, interactive playground, Proceedings of the 7th international conference on Interaction design and children, June 11-13, 2008, Chicago, Illinois
[doi> 10.1145/1463689.1463764]
|
| |
33
|
Ungerleider, L. G., and Mishkin, M. 1982. Two cortical visual systems. In Ingle, D. J., Goodale, M. A. and Mansfield, R. J. W., Eds. Analysis of Visual Behavior. Cambridge, MA: MIT Press.
|
| |
34
|
Weisman, G. 2006. Guide for the use of disguised doors and other preventive exiting strategies for people with dementia. Wisconsin Department of Health and Family Services Bureau of Aging and Disability Resources. Online resource: http://dhfs.wisconsin.gov/aging/Genage/Pubs/Guide_exitingstrategies.pdf
|
 |
35
|
Morris Williams , Owain Jones , Constance Fleuriot , Lucy Wood, Children and emerging wireless technologies: investigating the potential for spatial practice, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
[doi> 10.1145/1054972.1055088]
|
| |
36
|
Wohlwill, J. F. and Heft, H. 1987. The physical environment and the development of the child. In Stokols, D. and Altman, I., Eds. Handbook of Environmental Psychology. New York, John Wiley & Sons, 281--238.
|
|