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ABSTRACT
Commercial entities have started using peer-to-peer (P2P) algorithms for file distribution. For example, Sub Pop Records and Blizzard Entertainment use BitTorrent [2] to distribute large files to their clients. Given that last-mile bandwidths to home users are increasing rapidly, a P2P approach is perhaps the only viable solution to avoid a bottleneck at the servers. Furthermore, the fact that P2P algorithms exploit the bandwidth available to the clients and reduces the provisioning costs at the server, makes P2P even more attractive. REFERENCES
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