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Is there life in Second Life?
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Source International Conference On Emerging Networking Experiments And Technologies archive
Proceedings of the 2008 ACM CoNEXT Conference table of contents
Madrid, Spain
Article No. 1  
Year of Publication: 2008
ISBN:978-1-60558-210-8
Authors
Matteo Varvello  Thomson, Paris, France and Institut Eurecom, Sophia-Antopolis, France
Fabio Picconi  Thomson, Paris, France
Christophe Diot  Thomson, Paris, France
Ernst Biersack  Institut Eurecom, Sophia-Antopolis, France
Sponsors
ACM: Association for Computing Machinery
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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ABSTRACT

Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Understanding the characteristics of existing virtual worlds can be extremely valuable to optimize their design. In this work we perform the first extensive analysis of Second Life. We have crawled around 13000 Regions over one month, and gathered information about objects, avatars, and server state. The analysis of our traces shows several surprising results. We find that 30% of the Regions are never visited during a six day period, whereas only few Regions have large peak populations. Moreover, the vast majority of Regions are static, i.e., objects are seldom created or destroyed. Interestingly, avatars interact similarly to humans in real life, gathering in small groups, visiting the same places and meeting the same avatars again, showing a highly predictable behavior. Based on these observations, we discuss several techniques to enhance Second Life or other similar social virtual worlds.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Matteo Varvello: colleagues
Fabio Picconi: colleagues
Christophe Diot: colleagues
Ernst Biersack: colleagues