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Visibility maps of realistic terrains have linear smoothed complexity
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Annual Symposium on Computational Geometry archive
Proceedings of the 25th annual symposium on Computational geometry table of contents
Aarhus, Denmark
SESSION: Tuesday, June 9, 1:30-1:30pm table of contents
Pages 163-168  
Year of Publication: 2009
ISBN:978-1-60558-501-7
Authors
Mark de Berg  TU Eindhoven, Eindhoven, Netherlands
Herman Haverkort  TU Eindhoven, Eindhoven, Netherlands
Constantinos P. Tsirogiannis  TU Eindhoven, Eindhoven, Netherlands
Sponsors
ACM: Association for Computing Machinery
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and have roughly the same size. It is known that the complexity of the visibility map of such a terrain with n triangles is θ(n2) in the worst case. We prove that if the elevations of the vertices of the terrain are subject to uniform noise which is proportional to the edge lengths, then the worst-case expected (smoothed) complexity is only θ(n). This provides an explanation why visibility maps of superlinear complexity are unlikely to be encountered in practice.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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V. Damerow, F. Meyer auf der Heide, H. Racke, C. Scheideler, C. Sohler. Smoothed Motion Complexity. In ESA 2003, pp 161--171.
 
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M. de Berg, A.F. van der Stappen, J. Vleugels, M.J. Katz. Realistic Input Models for Geometric Algorithms. Algorithmica, 34(1):81--97,2002.
 
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M. de Berg, O. Cheong, H. Haverkort, J.G. Lim, L. Toma. I/O-efficient flow modeling on fat terrains. In WADS, pp 239--250, 2007.
 
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G. Mandlburger, C. Briese. Using Airborne Laser Scanning for Improved Hydraulic Models. In International Congress on Modelling and Simulation 2007, pp 731--738.
 
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E. Moet. Computation and Complexity of Visibility in Geometric Environments. PhD Thesis. Utrecht University 2008
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D.A. Spielman. http://www.cs.yale.edu/homes/spielman/SmoothedAnalysis/index.html

Collaborative Colleagues:
Mark de Berg: colleagues
Herman Haverkort: colleagues
Constantinos P. Tsirogiannis: colleagues