| Visibility maps of realistic terrains have linear smoothed complexity |
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Annual Symposium on Computational Geometry
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Proceedings of the 25th annual symposium on Computational geometry
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Aarhus, Denmark
SESSION: Tuesday, June 9, 1:30-1:30pm
table of contents
Pages 163-168
Year of Publication: 2009
ISBN:978-1-60558-501-7
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Downloads (6 Weeks): 11, Downloads (12 Months): 43, Citation Count: 0
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ABSTRACT
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and have roughly the same size. It is known that the complexity of the visibility map of such a terrain with n triangles is θ(n2) in the worst case. We prove that if the elevations of the vertices of the terrain are subject to uniform noise which is proportional to the edge lengths, then the worst-case expected (smoothed) complexity is only θ(n). This provides an explanation why visibility maps of superlinear complexity are unlikely to be encountered in practice.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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D.A. Spielman. http://www.cs.yale.edu/homes/spielman/SmoothedAnalysis/index.html
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