| Cross-tree adjustment for spatialized audio streaming over networked virtual environments |
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International Workshop on Network and Operating System Support for Digital Audio and Video
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Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
table of contents
Williamsburg, VA, USA
SESSION: Virtual environments and games
table of contents
Pages 73-78
Year of Publication: 2009
ISBN:978-1-60558-433-1
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Authors
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Ke Liang
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National University of Singapore, Singapore, Singapore
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Roger Zimmermann
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National University of Singapore, Singapore, Singapore
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Downloads (6 Weeks): 2, Downloads (12 Months): 16, Citation Count: 0
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ABSTRACT
In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice service, people can identify who is talking if there are several participants in the vicinity. The key challenge in a spatialized audio streaming application is how to disseminate audio streams while observing bandwidth limits of end-user computers and tight latency constraints, and it can be modeled as NP-complete problem. In this paper, we propose a heuristic algorithm called CTA for spatialized audio streaming over NVEs in a peer-to-peer manner. The proposed algorithm was applied to real avatar mobility traces collected from Second Life, and the simulation results demonstrate that (a) CTA can achieve a high ratio of successful to candidate receivers and (b) CTA enables most of the successful receivers to enjoy minimum latency.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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