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Designing games to motivate physical activity
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Source ACM International Conference Proceeding Series; Vol. 350 archive
Proceedings of the 4th International Conference on Persuasive Technology table of contents
Claremont, California
POSTER SESSION: Posters table of contents
Article No. 37  
Year of Publication: 2009
ISBN:978-1-60558-376-1
Authors
Shlomo Berkovsky  CSIRO -- Tasmanian ICT Centre, Hobart, TAS, Australia
Dipak Bhandari  CSIRO -- Tasmanian ICT Centre, Hobart, TAS, Australia
Stephen Kimani  CSIRO -- Tasmanian ICT Centre, Hobart, TAS, Australia
Nathalie Colineau  CSIRO -- ICT Centre, North Ryde, NSW, Australia
Cécile Paris  CSIRO -- ICT Centre, North Ryde, NSW, Australia
Publisher
ACM  New York, NY, USA
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ABSTRACT

Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement can be leveraged to motivate users to increase their amount of physical activity. In this paper, we present a novel approach for designing computer games, according to which the users' physical activity reinforces their game character. This way the users are seamlessly motivated to perform physical activity while maintaining their enjoyment of playing the game.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G., Strub, H. B.: Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game. Proc. of the International Conference on Ubiquitous Computing, Orange County, 2006.
 
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Collaborative Colleagues:
Shlomo Berkovsky: colleagues
Dipak Bhandari: colleagues
Stephen Kimani: colleagues
Nathalie Colineau: colleagues
Cécile Paris: colleagues