| Designing games to motivate physical activity |
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ACM International Conference Proceeding Series; Vol. 350
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Proceedings of the 4th International Conference on Persuasive Technology
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Claremont, California
POSTER SESSION: Posters
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Article No. 37
Year of Publication: 2009
ISBN:978-1-60558-376-1
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Authors
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Shlomo Berkovsky
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CSIRO -- Tasmanian ICT Centre, Hobart, TAS, Australia
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Dipak Bhandari
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CSIRO -- Tasmanian ICT Centre, Hobart, TAS, Australia
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Stephen Kimani
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CSIRO -- Tasmanian ICT Centre, Hobart, TAS, Australia
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Nathalie Colineau
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CSIRO -- ICT Centre, North Ryde, NSW, Australia
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Cécile Paris
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CSIRO -- ICT Centre, North Ryde, NSW, Australia
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ABSTRACT
Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement can be leveraged to motivate users to increase their amount of physical activity. In this paper, we present a novel approach for designing computer games, according to which the users' physical activity reinforces their game character. This way the users are seamlessly motivated to perform physical activity while maintaining their enjoyment of playing the game.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/1124772.1124840]
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Tammy Toscos , Anne Faber , Shunying An , Mona Praful Gandhi, Chick clique: persuasive technology to motivate teenage girls to exercise, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
[doi> 10.1145/1125451.1125805]
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