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ABSTRACT
Goal-setting has been shown to be an effective strategy for changing behavior; therefore employing goal-setting in persuasive technologies could be an effective way to encourage behavior change. In our work, we are developing persuasive technologies to encourage individuals to live healthy lifestyles with a focus on being physically active. As part of our investigations, we have explored individuals' reactions to goal-setting, specifically goal sources (i.e., who should set the individual's goal) and goal timeframes (i.e., over what time period should an individual have to achieve the goal). In this paper, we present our findings related to various approaches for implementing goal-setting in a persuasive technology to encourage physical activity.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
General Terms:
Design,
Theory
Keywords:
behavior change,
goal source,
goal strategy,
goal timeframe,
goal-setting,
goals,
persuasive technology,
physical activity
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