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A persuasive interactive mannequin for shop windows
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Source ACM International Conference Proceeding Series; Vol. 350 archive
Proceedings of the 4th International Conference on Persuasive Technology table of contents
Claremont, California
SESSION: Persuasion in practice table of contents
Article No.: 4  
Year of Publication: 2009
ISBN:978-1-60558-376-1
Authors
W. Reitberger  University of Salzburg
A. Meschtscherjakov  University of Salzburg
T. Mirlacher  University of Salzburg
T. Scherndl  University of Salzburg
H. Huber  University of Salzburg
M. Tscheligi  University of Salzburg
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we present an interactive mannequin for persuading bypassing customers to extend the perceived time they stay in front of a shop window. The mannequin was designed and prototyped to be seamlessly integrated into a real shop window, constituting an ambient persuasion interface. The design concept of our virtual mannequin is based on actual "real world" mannequins. Based on implicit input from the customers, the mannequin reacts on their presence by looking into their direction. We implemented a prototype of the persuasive interactive mannequin (PIM) as a 3D model, visualized on a large LCD screen and deployed it in a retail store within a shopping mall. The results from a three days field study of this deployment are presented and discussed. The study results give insights about the persuasive effect of the mannequin as well as implications for the user centered design of interactive agents in the context of shopping.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
W. Reitberger: colleagues
A. Meschtscherjakov: colleagues
T. Mirlacher: colleagues
T. Scherndl: colleagues
H. Huber: colleagues
M. Tscheligi: colleagues