| Engaging students through mobile game development |
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ACM SIGCSE Bulletin
archive
Volume 41 , Issue 1 (March 2009)
table of contents
SIGCSE '09
SESSION: Networking and mobile apps
table of contents
Pages 44-48
Year of Publication: 2009
ISSN:0097-8418
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Author
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Stan Kurkovsky
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Central Connecticut State University, New Britain, CT, USA
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Downloads (6 Weeks): 39, Downloads (12 Months): 223, Citation Count: 0
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ABSTRACT
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives of modern students; using these devices as a part of the coursework may help them see the immediate connections between Computer Science and real-world technology. Compared to traditional game development, programming mobile games is less complex, which enables students with limited programming experience to create playable mobile games within the scope of a single course. Experience presented in this paper may be easily duplicated, but it may be especially useful in the first college-level course for students with CS AP credits.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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