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Addressing industry issues in a multi-disciplinary course on game design
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International Conference On The Foundations Of Digital Games archive
Proceedings of the 4th International Conference on Foundations of Digital Games table of contents
Orlando, Florida
SESSION: ICFDG-09 technical papers table of contents
Pages: 71-78  
Year of Publication: 2009
ISBN:978-1-60558-437-9
Authors
Anthony Estey  University of Victoria, Victoria, B.C., Canada
Amy Gooch  University of Victoria, Victoria, B.C., Canada
Bruce Gooch  University of Victoria, Victoria, B.C., Canada
Sponsor
SASDG : The Society for the Advancement of the Science of Digital Games
Publisher
ACM  New York, NY, USA
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ABSTRACT

Over the past few years, games courses have been gaining in popularity, as there has been growing evidence showing positive enrollment and student engagement results. Nevertheless, new graduates still lack critical teamwork and problem-solving skills required by industry employers. Building upon other game programs that had successful results, we present a game design course developed to attract students of all disciplines. Our course is different because we focus on three main issues directly associated with new graduates entering industry: cooperative learning, peer review, and orientation with a pre-existing large code base. A quantitative analysis reveals both a positive and negative impact on students' interests, in particular within a cohort of non-Computer Science majors. A qualitative analysis reveals the ways in which students were influenced by a course design where assessment was aligned with key industry issues.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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D. Cliburn. The effectiveness of games as assignments in an introductory programming course. Frontiers in Education Conference, 36th Annual, pages 6--10, Oct. 2006.
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R. M. Keller. Computer Science: Abstraction to Implementation. Harvey Mudd College, Claremont, CA, United States, 2001.
 
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Learning and Teaching Centre, University of Victoria. Course (Re)Design Workshop. http://www.ltc.uvic.ca/events/courses/CRW.php, August 2008.
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C. McCreary. Living the dream. http://www.academicresourcecenter.net/curriculum/pfv.aspx?ID=6947 February 23, 2007.
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Collaborative Colleagues:
Anthony Estey: colleagues
Amy Gooch: colleagues
Bruce Gooch: colleagues