ACM Home Page
Please provide us with feedback. Feedback
Adaptive global visibility sampling
Full text PdfPdf (9.55 MB)
Source
ACM Transactions on Graphics (TOG) archive
Volume 28 ,  Issue 3  (August 2009) table of contents
Proceedings of ACM SIGGRAPH 2009
SESSION: Rendering and visibility table of contents
Article No. 94  
Year of Publication: 2009
ISSN:0730-0301
Also published in ...
Authors
Jiří Bittner  Czech Technical University in Prague
Oliver Mattausch  Vienna University of Technology
Peter Wonka  Arizona State University
Vlastimil Havran  Czech Technical University in Prague
Michael Wimmer  Vienna University of Technology
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 80,   Downloads (12 Months): 194,   Citation Count: 0
Additional Information:

appendices and supplements   abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1531326.1531400
What is a DOI?

APPENDICES and SUPPLEMENTS
Supplementary materials for the Adaptive Global Visibility Sampling paper.


ABSTRACT

In this paper we propose a global visibility algorithm which computes from-region visibility for all view cells simultaneously in a progressive manner. We cast rays to sample visibility interactions and use the information carried by a ray for all view cells it intersects. The main contribution of the paper is a set of adaptive sampling strategies based on ray mutations that exploit the spatial coherence of visibility. Our method achieves more than an order of magnitude speedup compared to per-view cell sampling. This provides a practical solution to visibility preprocessing and also enables a new type of interactive visibility analysis application, where it is possible to quickly inspect and modify a coarse global visibility solution that is constantly refined.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
 
3
Bittner, J. 2003. Hierarchical Techniques for Visibility Computations. PhD thesis, Czech Technical University in Prague.
 
4
Cohen-Or, D., Fibich, G., Halperin, D., and Zadicario, E. 1998. Conservative visibility and strong occlusion for viewspace partitioning of densely occluded scenes. Computer Graphics Forum (Eurographics '98) 17, 3, 243--254.
 
5
Cohen-Or, D., Chrysanthou, Y. L., Silva, C. T., and Durand, F. 2003. A survey of visibility for walkthrough applications. IEEE Trans. On Visualization and Computer Graphics 9, 3, 412--431.
6
 
7
 
8
 
9
 
10
Gotsman, C., Sudarsky, O., and Fayman, J. A. 1999. Optimized occlusion culling using five-dimensional subdivision. Computers and Graphics 23, 5, 645--654.
 
11
Hastings, A., 2007. Occlusion systems. Insomniac Games Tech Presentation. http://www.insomniacgames.com/tech/articles/1107/occlusion.php.
 
12
Haumont, D., Mäkinen, O., and Nirenstein, S. 2005. A low dimensional framework for exact polygon-to-polygon occlusion queries. In Rendering Techniques '05, 211--222.
 
13
14
 
15
Lepage, G. 1980. Vegas: An adaptive multidimensional integration program. Tech. Rep. CLNS-80/447, Cornell University.
16
17
 
18
Mattausch, O., Bittner, J., and Wimmer, M. 2006. Adaptive visibility-driven view cell construction. In Rendering Techniques '06, 195--206.
 
19
Mattausch, O., Bittner, J., and Wimmer, M. 2008. CHC++: Coherent hierarchical culling revisited. Computer Graphics Forum (Eurographics '08) 27, 3 (Apr.), 221--230.
 
20
Nirenstein, S., and Blake, E. 2004. Hardware accelerated visibility preprocessing using adaptive sampling. In Rendering Techniques '04, 207--216.
 
21
 
22
23
 
24
 
25
Shirley, P., Slusallek, P., Wald, I., Mark, B., Stoll, G., and Manocha, D. 2006. SIGGRAPH 2006 course 4, State of the art in interactive ray tracing.
26
 
27
Thompson, S. K., and Seber, G. A. F. 1996. Adaptive Sampling. Wiley.
 
28
van de Panne, M., and Stewart, A. J. 1999. Effective compression techniques for precomputed visibility. In Rendering Techniques '99, 305--316.
 
29
30
 
31
32

Collaborative Colleagues:
Jiří Bittner: colleagues
Oliver Mattausch: colleagues
Peter Wonka: colleagues
Vlastimil Havran: colleagues
Michael Wimmer: colleagues