APPENDICES and SUPPLEMENTS
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README.html - html file with local links to files ballerina.avi. The ballerina animation is courtesy of Daniel Genrich; the Hummer model is courtesy of TurboSquid user graphicdoom; the graffiti photo in Fig 1 is courtesy of Wikipedia user Jongleur100.
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ABSTRACT
Motion blur is crucial for high-quality rendering, but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects, specular reflections, and shadows. We show that motion induces a shear in the frequency domain, and that the spectrum of moving scenes can be approximated by a wedge. This allows us to compute adaptive space-time sampling rates, to accelerate rendering. For uniform velocities and standard axis-aligned reconstruction, we show that the product of spatial and temporal bandlimits or sampling rates is constant, independent of velocity. Our second contribution is a novel sheared reconstruction filter that is aligned to the first-order direction of motion and enables even lower sampling rates. We present a rendering algorithm that computes a sheared reconstruction filter per pixel, without any intermediate Fourier representation. This often permits synthesis of motion-blurred images with far fewer rendering samples than standard techniques require.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Loviscach, J. 2005. Motion Blur for Textures by Means of Anisotropic Filtering. In EG Symposium on Rendering, 105--110.
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