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Enrichment textures for detailed cutting of shells
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ACM Transactions on Graphics (TOG) archive
Volume 28 ,  Issue 3  (August 2009) table of contents
Proceedings of ACM SIGGRAPH 2009
SESSION: Reduced physics for animation table of contents
Article No. 50  
Year of Publication: 2009
ISSN:0730-0301
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Authors
Peter Kaufmann  ETH Zurich
Sebastian Martin  ETH Zurich
Mario Botsch  Bielefeld University
Eitan Grinspun  Columbia University
Markus Gross  ETH Zurich
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a method for simulating highly detailed cutting and fracturing of thin shells using low-resolution simulation meshes. Instead of refining or remeshing the underlying simulation domain to resolve complex cut paths, we adapt the extended finite element method (XFEM) and enrich our approximation by customdesigned basis functions, while keeping the simulation mesh unchanged. The enrichment functions are stored in enrichment textures, which allows for fracture and cutting discontinuities at a resolution much finer than the underlying mesh, similar to image textures for increased visual resolution. Furthermore, we propose harmonic enrichment functions to handle multiple, intersecting, arbitrarily shaped, progressive cuts per element in a simple and unified framework. Our underlying shell simulation is based on discontinuous Galerkin (DG) FEM, which relaxes the restrictive requirement of C1 continuous basis functions and thus allows for simpler, C0 continuous XFEM enrichment functions.


REFERENCES

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Collaborative Colleagues:
Peter Kaufmann: colleagues
Sebastian Martin: colleagues
Mario Botsch: colleagues
Eitan Grinspun: colleagues
Markus Gross: colleagues