ACM Home Page
Please provide us with feedback. Feedback
Light warping for enhanced surface depiction
Full text PdfPdf (4.97 MB)
Source
ACM Transactions on Graphics (TOG) archive
Volume 28 ,  Issue 3  (August 2009) table of contents
Proceedings of ACM SIGGRAPH 2009
SESSION: Perception and depiction table of contents
Article No. 25  
Year of Publication: 2009
ISSN:0730-0301
Also published in ...
Authors
Romain Vergne  INRIA Bordeaux University
Romain Pacanowski  INRIA Bordeaux University
Pascal Barla  INRIA Bordeaux University
Xavier Granier  INRIA Bordeaux University
Christophe Schlick  INRIA Bordeaux University
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 91,   Downloads (12 Months): 268,   Citation Count: 0
Additional Information:

appendices and supplements   abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1531326.1531331
What is a DOI?

APPENDICES and SUPPLEMENTS
Auxiliary materials contain: A pdf file (suppres.pdf) that contains supplemental results; A pdf file (suppmat.pdf) that contains supplemental material; A video (video.avi) presenting the contributions of the paper; A supplemental video (suppvideo.avi) showing additional results


ABSTRACT

Recent research on the human visual system shows that our perception of object shape relies in part on compression and stretching of the reflected lighting environment onto its surface. We use this property to enhance the shape depiction of 3D objects by locally warping the environment lighting around main surface features. Contrary to previous work, which require specific illumination, material characteristics and/or stylization choices, our approach enhances surface shape without impairing the desired appearance.

Thanks to our novel local shape descriptor, salient surface features are explicitly extracted in a view-dependent fashion at various scales without the need of any pre-process. We demonstrate our system on a variety of rendering settings, using object materials ranging from diffuse to glossy, to mirror or refractive, with direct or global illumination, and providing styles that range from photorealistic to non-photorealistic. The warping itself is very fast to compute on modern graphics hardware, enabling real-time performance in direct illumination scenarios.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
Cignoni, P., Scopigno, R., and Tarini, M. 2005. A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings. Comp. & Graph. 29, 1, 125--133.
3
4
 
5
 
6
Fleming, R. W., Torralba, A., and Adelson, E. H. 2004. Specular reflections and the perception of shape. J. Vis. 4, 9 (9), 798--820.
 
7
Fleming, R. W., Torralba, A., and Adelson, E. H. 2009. Three dimensional shape perception. Springer Verlag, ch. Shape from sheen. to appear.
8
9
 
10
Ho, Y.-X., Landy, M. S., and Maloney, L. T. 2006. How direction of illumination affects visually perceived surface roughness. J. Vis. 6, 5 (5), 634--648.
 
11
Hodges, E. R. S. 2003. The Guild Handbook of Scientific Illustration. Wiley.
 
12
Hogarth, B. 1991. Dynamic Light and Shade. Watson Guptill.
13
 
14
15
 
16
Krivánek, J., and Colbert, M. 2008. Real-time shading with filtered importance sampling. Comp. Graph. Forum (Proc. EUROGRAPHICS Symposium on Rendering 2008) 27, 4.
 
17
Langer, M., and Bülthoff, H. H. 1999. Perception of shape from shading on a cloudy day. Tech. Rep. 73, Tübingen, Germany, oct.
 
18
19
20
 
21
22
 
23
Ostrovsky, Y., Cavanagh, P., and Sinha, P. 2001. Perceiving Illumination Inconsistencies in Scenes. In MIT AIM.
 
24
 
25
Pharr, M., and Green, S. 2004. GPU Gems. Addison-Wesley, ch. Ambient Occlusion.
26
27
28
29
 
30
Tarr, M. J., Kersten, D., and Bülthoff, H. H. 1998. Why the visual recognition system might encode the effects of illumination. Vision Reseach 28, 2259--2275.
31
32
33
 
34
Wood, P. 1994. Scientific Illustration: A Guide to Biological, Zoological, and Medical Rendering Techniques, Design, Printing, and Display, 2nd ed. John Wiley and Sons, Inc., New York.
35

Collaborative Colleagues:
Romain Vergne: colleagues
Romain Pacanowski: colleagues
Pascal Barla: colleagues
Xavier Granier: colleagues
Christophe Schlick: colleagues