| DIY for CHI: methods, communities, and values of reuse and customization |
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Conference on Human Factors in Computing Systems
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Proceedings of the 27th international conference extended abstracts on Human factors in computing systems
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Boston, MA, USA
WORKSHOP SESSION: Workshops
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Pages: 4823-4826
Year of Publication: 2009
ISBN:978-1-60558-247-4
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Authors
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Leah Buechley
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MIT Media Laboratory, Cambridge, MA, USA
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Daniela K. Rosner
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University of California Berkeley, Berkeley, CA, USA
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Eric Paulos
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Carnegie Mellon University , Pittsburgh, PA, USA
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Amanda Williams
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University of California Irvine, Irvine, CA, USA
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Downloads (6 Weeks): 26, Downloads (12 Months): 168, Citation Count: 2
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ABSTRACT
People tinker, hack, fix, reuse, and assemble materials in creative and unexpected ways, often codifying and sharing their production process with others. Do-it-yourself (DIY) encompasses a range of design activities that have become increasingly prominent in online discussion forums and blogs, in addition to a small-but-growing presence in professional/research forums such as CHI. This workshop will explore DIY practice from the ground up--examining DIY as a set of methods, communities, values and goals and examining its impact in the domains of traditional crafts, technology development, and sustainable design.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Rafael Ballagas , Faraz Memon , Rene Reiners , Jan Borchers, iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
[doi> 10.1145/1240624.1240793]
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Leah Buechley , Mike Eisenberg , Jaime Catchen , Ali Crockett, The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
[doi> 10.1145/1357054.1357123]
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CRAFT: Transforming Traditional Crafts. O'Reilly Media. http://www.craftzine.com/
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Björn Hartmann , Scott R. Klemmer , Michael Bernstein , Leith Abdulla , Brandon Burr , Avi Robinson-Mosher , Jennifer Gee, Reflective physical prototyping through integrated design, test, and analysis, Proceedings of the 19th annual ACM symposium on User interface software and technology, October 15-18, 2006, Montreux, Switzerland
[doi> 10.1145/1166253.1166300]
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MAKE: Technology on Your Time. O'Reilly Media. http://www.makezine.com/
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www.arduino.cc, Accessed July 18, 2008.
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CITED BY 2
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William Odom , James Pierce , Erik Stolterman , Eli Blevis, Understanding why we preserve some things and discard others in the context of interaction design, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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